RPG Evolution: When Gaming Bleeds

Monte Cook Games recently released Consent in Gaming, a sensitive topic that addresses subjects that make some players uncomfortable. Central to the understanding of why there's a debate at all involves the concept of "bleed" in role-play.

Monte Cook Games recently released Consent in Gaming, a sensitive topic that addresses subjects that make some players uncomfortable. Central to the understanding of why there's a debate at all involves the concept of "bleed" in role-play.

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Picture courtesy of Pixabay.​

Bleed Basics

Courtney Kraft explains bleed:
It’s a phenomenon where the emotions from a character affect the player out of the game and vice versa. Part of the joy of roleplay comes from diving into the fantasy of being something we’re not. When we play a character for a long time, it’s easy to get swept up in the highs of victorious battle and the lows of character death. When these feelings persist after the game is over, that’s when bleed occurs.
Bleed isn't inherently bad. Like actors in a movie, players sometimes draw on experiences to fuel their role-playing, consciously or subconsciously, and this bleed can happen organically. What's of concern in gaming is when bleed has detrimental consequences to the player.

Consent in Gaming explains the risks of negative bleed:
There’s nothing wrong with bleed—in fact, it’s part of the reason we play games. We want to be excited when our character is excited, to feel the loss when our characters do. However, bleed can cause negative experiences if not handled carefully. For example, maybe a character acted in a way that your character didn’t like, and it made you angry at the player too. Or maybe your character is flirting with another character, and you’re worried that it’s also making you have feelings for the player. It’s important to talk about these distinctions between characters and players early and often, before things take an unexpected turn.
There are several aspects that create bleed, and it's central to understanding why someone would need consent in a game at all. Bleed is a result of immersion, and the level of immersion dictates the social contract of how the game is played. This isn't limited to rules alone, but rests as much on the other players as it is on the subject matter.

One of the experiences that create bleed is a player's association with the game's subject matter. For some players, less realistic games (like Dungeons & Dragons) have a lower chance of the game's experiences bleeding into real life, because it's fantasy and not analogous to real life. Modern games might have the opposite effect, mirroring real life situations a player has experience with. There are plenty of players who feel otherwise of course, particularly those deeply involved in role-playing their characters for some time -- I've experienced bleed role-playing a character on a spaceship just as easily as a modern game.

The other element that can affect bleed is how the game is played. Storytelling games often encourage deeper emotional involvement from a player, while more gamist tabletop games create a situational remove from the character by their nature -- miniatures, tactical combat, and other logistics that are less about role-playing and more about tactics. Live Action Role-Playing games (LARPs) have the player physically inhabit their role and are thus provide more opportunities for bleed. Conversely, Massive Multi-Player Online Role-Playing Games (MMORPGs) might seem like they make bleed unlikely because the player is at a computer, experiencing the game through a virtual avatar -- and yet it can still happen. Players who play a game for a long time can experience more bleed than someone who just joined a game.

Dungeons & Dragons is a particular flashpoint for discussions of bleed, because while it is a fantasy game that can easily be played with disposable characters navigating a dungeon, it can also have surprisingly emotional depth and complexity -- as many live streams of tabletop play have demonstrated.

These two factors determine the "magic circle," where the reality of the world is replaced by the structure of another reality. The magic circle is not a magic wall -- it's porous, and players can easily have discussions about what's happening in the real world, make jokes derived from popular culture their characters would never know, or even just be influenced by their real life surroundings.

The deeper a player engages in the magic circle, the more immersed that player becomes. Governing the player's social contract within the magic circle is something Nordic LARP calls this "the alibi," in which the player accepts the premise that their actions don't reflect on them but rather their character:
Rather than playing a character who is very much like you (“close to home”), deliberately make character choices that separates the character from you and provides some differentiation. If your character has a very similar job to your ideal or actual job, find a reason for your character to change jobs. If your character has a very similar personality to you, find aspects of their personality that are different from yours to play up and focus on. Or play an alternate character that is deliberately “further from home”.

Bleeding Out

Where things get sticky is when real life circumstances apply to imaginary concepts. Bleed exists within the mind of each player but is influenced by the other players. It is fungible and can be highly personal. Additionally, what constitutes bleed can be an unconscious process. This isn't necessarily a problem -- after all, the rush of playing an awesome superhero can be a positive influence for someone who doesn't feel empowered in real life -- unless the bleed touches on negative subjects that makes the player uncomfortable. These psychological triggers are a form of "bleed-in," in which the player's psychology affects the character experience. Not all bleed moments are triggers, but they can be significantly distressing for players who have suffered some form of abuse or trauma.

Consent in Gaming attempts to address these issues by using a variety of tools to define the social contract. For players who are friends, those social contracts have likely been established over years through both in- and out-of-game experiences. But for players who are new to each other, social contracts can be difficult to determine up front, and tools like x-cards can go a long way in preventing misunderstandings and hurt feelings.

Thanks to the increasing popularity of tabletop role-playing games, players are coming from more diverse backgrounds with a wide range of experiences. An influx of new players means those experiences will not always be compatible with established social contracts. The recent incident at the UK Gaming Expo, as reported by Darryl is an egregious example of what happens when a game master's expectations of what's appropriate for a "mature" game doesn't match the assumed social contract of players at the table.

This sort of social contract reinforcement can seem intrusive to gamers who have long-suffered from suspicion that they are out of touch with reality, or that if they play an evil character, they are evil (an allegation propagated during the Satanic Panic). This need to perform under a "cover" in their "real" life has made the entire concept of bleed and its associated risks a particularly sensitive topic of discussion.

X-cards and consent discussions may not be for everyone, but as we welcome new players with new experiences into the hobby, those tools will help us all negotiate the social contract that makes every game's magic circle a magical experience.
 

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Michael Tresca

Michael Tresca


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MGibster

Legend
My opinion on the subject is fairly well known at this time. Given that I believe that people put in time and effort to create a free tool, and it's an inarguable good to the community that it's being distributed for free, I think that people who invade these threads to "just ask questions" (the same ones that got the last discussion shut down, and the same questions that they know were debunked in the last threads) or have a "good faith discussion" should probably interrogate themselves as to what they really want to accomplish.

Who is invading this thread? And who is just “asking questions?” I’ve voiced my reasonings for disliking the X card directly. And what I’d like to accomplish is the creation of an atmosphere where everyone can sit down and have fun gaming. By posting on a forum like ENWorld we’re all invited to participate in the discussion.
 



Bagpuss

Legend
I have issues, I have to deal with panic attacks. Everyone I've ever played showed understanding and good behaviour and I never felt the need for these tools.
Do you realize how dismissive this is? "I don't have this problem, so, no one else should have it"? Really, THAT'S where you draw the line?

I sometimes wonder about people's reading comprehension. How does "I have a problem but people have been understanding without the need for tools." become I don't have a problem?

And other people have repeated made the strawman that arguement that if you are against the X-Card you don't care for other peoples well-being. Each time people have made clear the existing methods of actually talking have worked well enough in the past for them. It isn't about a lack of caring it is about a preference for methods.
 

Try not to disturb, not only for the good manners but also because offending is really a very, very bad strategy when the true goal is to convince.

You should remember some things from the past now are offensive or politically incorrect, for example Herge's comic "Tintin in the Congo" or two Disney movies, "Our dinosaur is missing" and "Song of the south", or a scene from "Lady and the trump" where two Siamese cats are the antagonists.

In the last year there was a new movie of Robin Hood where the antagonist was the Church, in a scene Robin to practice archery shot arrows to images of saints. Isn't there a double standard about the limits of politically correct? If the teleserie "the maid's tale" was set in a Islamic or Communist regime then the criticism would say the work is propagandistic cabarge.

Now we can't produce a movie about the battle of Lepanto where Spain saves Europe against Ottoman imperialism because Erdogan (Turkish president) &Co would be offended. Today Jan Lööf's children book "My grandpa is a pirate" is politically incorrect because the antagonist is an arab pirate. Today Enid Blyton's "the famous five" is erased the part about the children going to church on Sunday. Why anything is allowed or censored? The teleserie "Duke of Hazards" is now banned because the car of the main characters had got a flag of the South Confederation. This was forbidden, censured, and you can imagine the troubles for videogames set in American civil war.

Reporting racism, homophobia or machism ( = male chauvinism) isn't enough. If you rebel against authority but you don't defend the respect for the human dignity, the base of our rights, then you aren't fixing the problem really, but only replacing the tyrant. (Do you know the movies "the blind's land" or "Viva Zapata"?). Robespierre and the Jabobisnists for the French Terror weren't only a black sheep, but all the family is rotten to the core. The rebel and the revolutionary may become a new tyrant, the former oppressed may become a new oppressor, as in Frank Herbert's Dune saga the Honored Matres against the tleitlaxu, or Magneto and the evil mutants brotherhood, the archenemy of X-Men, or the monkeys from the planet of the apes.

I say it again. 7th Sea is one of the best examples about how the speculative fiction can be used as propaganda weapon. It is not only annoying, it may become dangerous. In the real life anti-Christian hate causing fires in churches isn't science-fiction.
 

All of which I would happily sacrifice to avoid shoving eggs down the throat of someone with an egg allergy - or hell, someone who just hates eggs.

Yes, an aspect of the story may be lost. Some of the ‘vigor is suppressed.’ That’s because someone at the table had a problem with that aspect of the story, that your ‘vigor’ wasn’t appreciated.

Maintaining some sort of narrative purity is not worth inflicting misery on a player. If some aspect of your story is lost, nothing of value has been lost.
I must disagree. I think a lot of people do and a lot of people don't. Definitely people of both opinion sets exist. Like i said. There are other dms. If a person with an egg allergy cant eat my cake, i have not lost a customer of value (because its not my target player. Again. Other dms are available. We have different methods so that there is something for everyone.) and the potential for how good of a cake can be made is still unrestricted. Which means for those who dont have difficulties with egg the cake can still be enjoyed. This is why i think we need dms who pay attention to the problem AND ones that ignore it. So that normal cakes, egg free cakes, and sugar free cakes can all be enjoyed. But not restricting the ingredients list is an absolute must for a lot of roleplayers as its whats required for the game which has the fewest limitations. Not all customers care about an egg allergy (yes im continuing the placeholder's use) and some may even be annoyed by consideration from it affecting the realistic scope of the game. Avoiding the egg allergy for one player is not worth driving other players away in my opinion. Its why we have multiple different kinds of dm.
 
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Panda-s1

Scruffy and Determined
I must disagree. I think a lot of people do and a lot of people don't. Definitely people of both opinion sets exist. Like i said. There are other dms. If a person with an egg allergy cant eat my cake, i have notblost a customer of value and the potential for how good of a cake can be made is still unrestricted. Which means for those who dont have difficulties with egg the cake can still be enjoyed. This is why i think we need dms who pay attention to the problem AND ones that ignore it. So that normal cakes, egg free cakes, and sugar free cakes can all be enjoyed. But not restricting the ingredients list is an absolute must for a lot of roleplayers as its whats required for the game which has the fewest limitations. Not all customers care about an egg allergy (yes im continuing the placeholder's use) and some may even be annoyed by consideration from it affecting the realistic scope of the game. Avoiding the egg allergy for one player is not worth driving other players away in my opinion. Its why we have multiple different kinds of dm.
that's not the point, it's not about "cakes for everyone" it's your assertion that somehow the cake with the egg and sugar can only ever be the best because of its possibility of having everything in it.
 

that's not the point, it's not about "cakes for everyone" it's your assertion that somehow the cake with the egg and sugar can only ever be the best because of its possibility of having everything in it.
Thas very obviously not my assertion. My assertion is that limiting the scope of ingredients limits the potential scope of the cake. And if you limit the ingredients enough you will probably end up with fewer and fewer ways to make exceptionally good cakes. Eggs being only one potential area for this problem to be contributed to by.

Gordan ramsay would shame you for missing my point right now. Lol.
 

PMárk

Explorer
I sometimes wonder about people's reading comprehension. How does "I have a problem but people have been understanding without the need for tools." become I don't have a problem?

And other people have repeated made the strawman that arguement that if you are against the X-Card you don't care for other peoples well-being. Each time people have made clear the existing methods of actually talking have worked well enough in the past for them. It isn't about a lack of caring it is about a preference for methods.

Thank you, yes, exactly.

It's not wanting to be inconsiderate. It's that I believe the X-card and similar tools (especially a checklist...) is just not a good tool to address personal issues around the table. They might be necessary in certain environments, but again, if so, I would already question the general gaming culture and even the bigger social environment the game takes place in. Because yeah, commom courtesy and caring about the people you play with , even if you play together the first time goes a long way. As well as having, to be frank, a bit tougher skin and not treating every discomfort as the end of the world. That's obviously not the same as vividly describing sexual assault in a group you know contains a victim of one and expecting them to just toughen up. Just use common sense.

Anyway, I believe, if there's no healthy gaming environment, there's no x-card that would make up for it.

Also, some of the arguments around the x-card is just too reminiscent to the bigger social debates of recent years and I don't like the assumptions it implies frequently in these arguments.


On the other hand, one place I totally see the reason for having some kind of equivalent of an x-card is LARPS, where bodily contact is allowed, especially if the game is about things like vampires. That just has too many pitfalls and could (and likely would) go very wrong very fast without some kind of safety measure.
 

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