Sorry, but since you don't know the player or the character or the situation, I really don't feel your criticism is relevant. Suffice to say that is a newbie player, who lacks some basic knowledge about game mechanics and paladin code (which was what got his paladin into trouble). Also, the player has only read the PHB (partly) and thus has no idea about prestige classes. Now that I make the paladin's church require that he study religion and improve his wisdom, I am actually working him towards a couple of prestige classes, so that I can later introduce the concept of prestige classes to the player.Brian Chalian said:Why do you even bother having players? You can't dictate how they level, only when.
He still has. His character can do what his faith demands, or he can stop being a paladin and then build and play his character just as he likes.Derren said:I still think you are wrong in dictating how a player builds his character. You can make suggestions, but the player has the final choice.
So his faith demands he spend his stat increase on wisdom?Cador said:He still has. His character can do what his faith demands, or he can stop being a paladin and then build and play his character just as he likes.
No. I said that I am working him towards a couple of prestige classes.Derren said:Also you said that you want the Wis increase (and possibly also the skills) so that the paladin later can take a PRC you have chosen.
Absolutely. He can just continue playing a paladin (provided he now decides to atone and try to remain a paladin). I am not preventing him from that, nor forcing him to play a particular prestige class of my choice.Derren said:What if the player doesn't want this PRC? Ever thought about that?
Amal Shukup said:To players who object to the Stat/Skill requirement on the abstract 'principle' that DMs should not interfere with character development: "Don't want to do the Stat/Skill thing? Oh well, so much for a creative solution. 'Poof!' - your powers are stripped. Atone. Don't like that either? 'Poof!' - you're a warrior, get used to it. No? 'Zampf!' - Your Character is DEAD. Roll up a new one. You are no longer permitted to play a Paladin in my campaign..."
Lots of options...
Other classic punishments for Paladins - usually applied only until some sort of repentance is achieved:
Strike 'em Blind (a la Saul of Tarsus)
Bestow a Curse
Stigmata - Minus 1d4 CON + constant attrition of Hit Points from blood loss
Geas/Quest 'em
Bolts of Lightning/Fire/Searing Light/Meteors from the blue. Repeat as necessary
Healing Magic no longer works on subject
Visited with visions and nightmares - no longer able to fully rest, constantly fatigued/exhausted
Madness (a la Lancelot)
'Loss of favor' - the opposite of 'Action Points' (DM subtracts a D6 from key D20 rolls by the player)
A Celestial/Deva/Angel is dispatched to remonstrate with/punish the transgressor
Excommunicate 'em - no more support from the church or followers thereof
Sign of Cain - Something obvious that tells the whole world that Paladin-boy is in trouble
Inflict a debilitating disease - Mmmnnn Boils...
A'Mal
Cador said:Absolutely. He can just continue playing a paladin (provided he now decides to atone and try to remain a paladin). I am not preventing him from that, nor forcing him to play a particular prestige class of my choice.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.