DarkCrisis
Prof X is a jerk
No kidding as the rules came first. It’s a game.These are post-hoc explanations in the fiction used to rationalize the mechanics.
No kidding as the rules came first. It’s a game.These are post-hoc explanations in the fiction used to rationalize the mechanics.
This is a bit needlessly dissmissive. There are some games where the mechanics were developed first to help emulate fiction or genres. Here the in-universe fiction is coming after the mechanics.No kidding as the rules came first. It’s a game.
Right, A Wheel of Time RPG would have different magic rules because fiction exists first. D&D had none. So the fiction had to try to reflect the rules that were originally for a mini war game.This is a bit needlessly dissmissive. There are some games where the mechanics were developed first to help emulate fiction or genres. Here the in-universe fiction is coming after the mechanics.
I’ve always imagined that the size is in-universe defined with a unit of weight or volume- you need a 5-carat pearl. But for ‘simplicity’ they just tell you how much it costs, since in DnD economics price doesn’t change with location.I'm sure you know what I meant; if you have to purchase a pearl while far away from their source, they become more valuable. Thus, a "100 gp pearl" bought far from the coast should be smaller than one purchased where they are plentiful.
So are spell component GP costs relative?
That's not really true. The mini wargame had unlimited fireballs and lightning bolts (which used the mechanics for catapults and cannons, respectively) and roll to cast.Right, A Wheel of Time RPG would have different magic rules because fiction exists first. D&D had none. So the fiction had to try to reflect the rules that were originally for a mini war game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.