When the GM gips you (a rant)

Man in the Funny Hat said:
Check me if I'm wrong but D&D has never, ever factored in movement speed to to-hit chances and only EXTREMELY marginally to AC (and that in only in older edtions). In other words nobody in D&D EVER cares how FAST something is moving when trying to hit it with anything. What matters is only if the SHOOTER is moving.

Just FYC.
QFT

And why would it matter if the kegs were rolling, anyway? They still present the same size and shape of target.
 

log in or register to remove this ad

BlueBlackRed said:
The PCs are the stars of the game, only sharing the spotlight with each other and their adversaries equipment.

Fixed it for you. :)

Cheers, -- N

PS: To the OP: Yeah, kill your DM and take her stuff. NPCs exist for two reasons: to die, and to provide clues. Often both at the same time.
 

Cedric said:
And the plan had been to shoot the barrels with guns? I wouldn't have let that ignite them. Knocking out the bunghole, stuffing it with a shirt and setting it on fire before rolling the barrels I would go with..but not just shooting it with a gun.

Eh *shrugs* I'm not trying to irritate you. I respect the fact this upset you. I just view it differently I guess.

Cedric

Probably should have thought of that. As it stood, I was playing a 3rd level character that could do 2d6 damage once (takes two rounds to reload) then has to deal with undead in the double digits with a bayonet. Anything seemed preferable to that.
 

Hold on, hold on. Could the NPC have had a necklace of fireballs? Even a 1st level NPC can throw a 9d6 fireball with one of them. All may not be as it seems. (Though cynically I bet it is a 9th level NPC.)
 

Storyteller01 said:
Probably should have thought of that. As it stood, I was playing a 3rd level character that could do 2d6 damage once (takes two rounds to reload) then has to deal with undead in the double digits with a bayonet. Anything seemed preferable to that.
Was running like hell an option?
 

My suggestion is to go game again and see if the showboating continues. If the PC's continuously get handed stuff they can't handle and then get saved by NPC's.. I don't know if I'd enjoy that.

I've always thought the best thing an NPC can do is give a clue, followed by dramatically die and give a clue. (no more clues, see?)
 

Honestly, if I were the DM, I would have let it have worked regardless of the die roll, simply because it was a very clever idea. (Although does strong alcohol even come in kegs? Usually just beer and such, I thought, for the very reason you wanted to use them)
 

An end result of 10 against a rolling keg? Sounds like a sure hit!

As the others said, 10+1-5+2 (base + size - dex 0 + circumstances) sounds about right. Definetly not more than +2, maybe even less. Yes, the barrels are moving, but I don't think their movement was very fast or erratic. Barrels rolling down the street have the tendency not to dodge your shots.

Even if it didn't quite it, I'd be inclined to make it happen because the players thought instead of charging blindly at the enemy.

It would probably not have been an explosion, but the undead would have had barrels of burning liquid to deal with, with all that lighting up like a christmas tree going on.


Anyway, as the others said: Hang on and see what happens. Maybe it was a one-time thing, just to get it out of his system

I did it myself, occasionally: Have my pet NPC show up and blow things up big time. Guilty as charged. I didn't do it encounter after encounter, though, just once or twice, to show the party that there are powerful bastards around, the world being a dangerous place and all (Incidently, it was an evil campaign, he sent them on their mission, and was my in-game reminder that stupid infighting would not be tolerated. I did that because I had seen evil games befoe where the party was constantly backstabbing each other, players using meta-game knowledge to "win" and all that crap. Sickened me.) The rest of the time (which was easily more than 99% of the time), the characters were the stars.
 

Kae'Yoss said:
I did it myself, occasionally: Have my pet NPC show up and blow things up big time. Guilty as charged.

I've done it, but only with NPCs who would eventually become foes. :]

That way the PCs feel happy to kill someone they hate, and they feel good about their increased levels ("whoah, we just killed that uber-blah from way back when!").

C, -- N
 


Remove ads

Top