There are several points in the podcast where I’m somewhat struck by the naïveté of some of the designers, particularly when it comes to designing for “kids”. Like, they really thought they were designing for their hobby buddies.Artists. They want unlimited ability to create and hate any kind of limitations. And yet, it was precisely the limitations of the market that I think made D&D so popular. For example, I loved the part where they were told by marketing that they had to start drawing more mom approved art (or something like that). I think it was interesting that the creatives balked at this, and yet, I know in my personal case, my mother would have not allowed me to have D&D if it has featured the kind of artwork that the creatives wanted to include. In this case I am grateful that business side won out, because it meant I could have D&D books.
Also it’s not the only industry where creatives are at odds with management and there’s hopefully that middle management tier which often gets denigrated but they straddle that line between the two because they usually moved up from creative into management and can talk to both sides. Jim Ward sounds like he was kind of that guy here but they needed more.