Report.
I just killed half the party in tonight's session. Three character deaths in 4 hours of play. Not that this is bad in itself, but the reason the characters died is what concerns me.
Player 1: First combat with his new character (after his previous character died in last week's session). Walks into the middle of combat, is flanked by 4 rogues each dealing sneak attack damage. If he had stepped back into a more favorable position where he wasn't getting sneak attacked every round, he would have lived.
Player 2: Takes his rogue and enters the middle of combat, attacked by 3 flanking rogues and the BBEG (who can kill him in 2 hits).
Player 3: Takes his sorcerer into melee combat with what had just killed Player 2 and meets the same fate.
These guys are not learning some basic things about the game. For example: you don't take your 5th level sorcerer into melee combat with a half dragon with class levels. They have been playing for a couple of years with our group already. Player 1 loses, on average, a character every session or two.
So the players who keep losing the characters are falling farther behind in XP, and I think they are getting very frustrated with my DMing. The other players interested in a more tactical game are not having as much fun.
So I'm thinking of a few options here. You can let me know which you think would be the best option or suggest your own.
Option 1: Don't change anything. They will learn eventually or get tired of playing and quit our (already pretty large) group
Option 2: Run some very basic (i.e. tutorial-level) games.
Option 3: Take a break from the tactical combat of D&D and play some board/card/video games.
Option 4: Trial by fire. Encourage one of these guys to DM for a session or two (and give me a break).
Option 5: Allow players to make up x number of characters for the campaign. Once all characters are used, they are out for the rest of the campaign.
Just at a loss here. More than half our group seems to have no sense of tactics whatsoever.
Retreater
I just killed half the party in tonight's session. Three character deaths in 4 hours of play. Not that this is bad in itself, but the reason the characters died is what concerns me.
Player 1: First combat with his new character (after his previous character died in last week's session). Walks into the middle of combat, is flanked by 4 rogues each dealing sneak attack damage. If he had stepped back into a more favorable position where he wasn't getting sneak attacked every round, he would have lived.
Player 2: Takes his rogue and enters the middle of combat, attacked by 3 flanking rogues and the BBEG (who can kill him in 2 hits).
Player 3: Takes his sorcerer into melee combat with what had just killed Player 2 and meets the same fate.
These guys are not learning some basic things about the game. For example: you don't take your 5th level sorcerer into melee combat with a half dragon with class levels. They have been playing for a couple of years with our group already. Player 1 loses, on average, a character every session or two.
So the players who keep losing the characters are falling farther behind in XP, and I think they are getting very frustrated with my DMing. The other players interested in a more tactical game are not having as much fun.
So I'm thinking of a few options here. You can let me know which you think would be the best option or suggest your own.
Option 1: Don't change anything. They will learn eventually or get tired of playing and quit our (already pretty large) group
Option 2: Run some very basic (i.e. tutorial-level) games.
Option 3: Take a break from the tactical combat of D&D and play some board/card/video games.
Option 4: Trial by fire. Encourage one of these guys to DM for a session or two (and give me a break).
Option 5: Allow players to make up x number of characters for the campaign. Once all characters are used, they are out for the rest of the campaign.
Just at a loss here. More than half our group seems to have no sense of tactics whatsoever.
Retreater