CapnZapp
Legend
Cue my proposal..!I find that most "options" in the form of prestige classes or sub-classes or kits or whatever any given edition classifies them as are pretty pointless. I'd go so far as to say that many folks only want more options so that their choices seem better by comparison.
I mean, I've been playing since first edition when I was a kid, and began playing pretty seriously with 2E, and my group has consisted of about 15 or so people, 10 of which played for several years, and 5 of which were more limited. I've seen dozens upon dozens of player characters across many editions and even some other systems, and I can honestly say that most of the options are pretty crappy. There are a handful of good options that build upon the core classes, and the rest is pointless.
I had all the 2E Complete Handbooks. Each of them presented about 10 kits for the given class. There were maybe 2 or 3 good choices, 1 or 2 decent ones, and the other half of the kits were garbage.
Same thing with 3E. Some of the prestige classes had a strong thematic idea...like the assassin. But in play, the class sucked. Others were more suited to NPCs, like the Lore Master. Only a few prestige classes were worthwhile....the Archmage springs to mind, as does the Shadow Dancer (whose abilities were cool, but whose fluff was lousy).
I wouldn't mind if they added a couple of subclasses to each class, provided there was a concept worth examining. I don't want them to create subclasses just to do so. Which is what I think a strong majority of the options are...filler to make sure a splat book seems to have enough content to warrant the purchase.
Instead of expanding the game into more and more obscure archetypes, why not step back and critically examine the ones we've already got! [emoji4]