delericho
Legend
Unless 5e is a radical change from 4e, I won't even bother to check it out. I may play it, if someone is interested in running it for me, but I'll not DM. I also simply do not trust the current team at WotC to put out a game I would like - they're clearly capable of putting out a perfectly good game (they did 4e, after all), but I don't think they can do a good game for me.
As for how I think 5e should look:
- A single Core Rulebook of no more than 256 pages, including everything that is needed to play. Oh, and price it at no more than $30 (adjusted for inflation).
- A much simpler ruleset. 3.5e is weighed down with too many options by far, and too many bonus types. Pathfinder is essentially the same, only moreso. 4e is simpler on some levels, but has that horrible micromanagement of conditional and temporary modifiers.
If you look at 3.0e, the 'kernel' of that game is simple, powerful and elegant. Unfortunately, even in the 3.0e core rules, it is layered with huge amounts of unnecessary complexity. Scrap the complexity, and you'd be on to something. (SWSE is another example of the complexity level to aim for.)
- Ditch the powers structure (at-will/encounter/daily); I don't like it. Ditch "system mastery" as the abomination it is. Keep explicity class roles (but be less rigid about them), and keep the monster roles and the minion/standard/elite/solo distinction.
- Beg, borrow or steal a team of crack adventure writers, and lock them in a room until they come up with the single greatest adventure path of all time, to be released concurrently with the new rules.
- Oh, and talking of concurrent releases: the new Basic Set should release at the same time as the Core Rulebook, and in fact should include that same Core Rulebook as one of the key components.
- Anyone who uses the words "cool", "awesome" or "Fun" (with the capital 'F'), or the phrase "knock-down, drag-out fight", when talking about the new edition, or who 'promotes' the new edition by trashing any previous version of the game shall be immediately sacked.
As for how I think 5e should look:
- A single Core Rulebook of no more than 256 pages, including everything that is needed to play. Oh, and price it at no more than $30 (adjusted for inflation).
- A much simpler ruleset. 3.5e is weighed down with too many options by far, and too many bonus types. Pathfinder is essentially the same, only moreso. 4e is simpler on some levels, but has that horrible micromanagement of conditional and temporary modifiers.
If you look at 3.0e, the 'kernel' of that game is simple, powerful and elegant. Unfortunately, even in the 3.0e core rules, it is layered with huge amounts of unnecessary complexity. Scrap the complexity, and you'd be on to something. (SWSE is another example of the complexity level to aim for.)
- Ditch the powers structure (at-will/encounter/daily); I don't like it. Ditch "system mastery" as the abomination it is. Keep explicity class roles (but be less rigid about them), and keep the monster roles and the minion/standard/elite/solo distinction.
- Beg, borrow or steal a team of crack adventure writers, and lock them in a room until they come up with the single greatest adventure path of all time, to be released concurrently with the new rules.
- Oh, and talking of concurrent releases: the new Basic Set should release at the same time as the Core Rulebook, and in fact should include that same Core Rulebook as one of the key components.
- Anyone who uses the words "cool", "awesome" or "Fun" (with the capital 'F'), or the phrase "knock-down, drag-out fight", when talking about the new edition, or who 'promotes' the new edition by trashing any previous version of the game shall be immediately sacked.