TwoSix
The Year of the TwoSix
Subtle but brilliant. Kudos.It's another of those irregular verbs:
I create effective character concepts
You powergame
He/she is a total munchkin
Subtle but brilliant. Kudos.It's another of those irregular verbs:
I create effective character concepts
You powergame
He/she is a total munchkin
I only reward inspiration when putting yourself into a disadvantage by playing out a flaw, which is what min-maxers usually don't do. They would just complain "What's the point of inspiration when you first have to get disadvantage to even get it?" sometimes, but usually they just accept my rule silently. While my players that are heavily into roleplaying just play out their flaws anyway and are more like "Heh, I didn't actually do this to get inspiration, I just wanted to play out my character, but nice."
The goal of my ruling is that you can either min-max or play your character, it doesn't make a different in the end because inspiration balances that out.
You ugly good for nothing loser. You just hate my smell good and my my wave with words. And the fact eye is way better looking than ewe.I definitely know people IRL with stats lower than 8.
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![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Try as I might, I just can't bring myself to care about how a player goes about creating a character.
I only reward inspiration when putting yourself into a disadvantage by playing out a flaw, which is what min-maxers usually don't do. They would just complain "What's the point of inspiration when you first have to get disadvantage to even get it?" sometimes, but usually they just accept my rule silently. While my players that are heavily into roleplaying just play out their flaws anyway and are more like "Heh, I didn't actually do this to get inspiration, I just wanted to play out my character, but nice."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.