TerraDave
5ever, or until 2024
Expanding the above, here is the (mostly complete) gear list for 4E:
Bedroll
Candle
Common Meal
Flask (empty)
Hammer
Oil (1 pint)
Pitcher of Ale
Pitons
Torch
Typical Room (per day)
Alchemical Reagents
Belt Pouch
Flint and Steel
Grappling Hook
Hempen Rope (50 ft.)
Rare Herbs
Sanctified Incense
Waterskin
Backpack
Chest (empty)
Climber's Kit
Crowbar
Luxury Room (per day)
Bottle of Wine
Feast (one meal)
Flute
Journeybread
Trail Rations
Horn
Lantern
Holy Symbol
Silk Rope (50 ft.)
Tent
Lute
Cart
Thieves’ Tools
Wagon
Glass Cutter
Camouflaged Clothing
Chain (10 ft.)
Disguise Kit
Fine Clothing
Everburning Torch
Rowboat
Camel
Riding Horse
Giant Lizard (Draft)
Warhorse
Giant Lizard (Riding)
Rhinoceros
Elephant
Sailing Ship
I mean, using rhino's to pull carts and carry stuff is a little cooler then the mule.
But still. There should be a mule.
And a pony for the gnomes and halflings.
Bedroll
Candle
Common Meal
Flask (empty)
Hammer
Oil (1 pint)
Pitcher of Ale
Pitons
Torch
Typical Room (per day)
Alchemical Reagents
Belt Pouch
Flint and Steel
Grappling Hook
Hempen Rope (50 ft.)
Rare Herbs
Sanctified Incense
Waterskin
Backpack
Chest (empty)
Climber's Kit
Crowbar
Luxury Room (per day)
Bottle of Wine
Feast (one meal)
Flute
Journeybread
Trail Rations
Horn
Lantern
Holy Symbol
Silk Rope (50 ft.)
Tent
Lute
Cart
Thieves’ Tools
Wagon
Glass Cutter
Camouflaged Clothing
Chain (10 ft.)
Disguise Kit
Fine Clothing
Everburning Torch
Rowboat
Camel
Riding Horse
Giant Lizard (Draft)
Warhorse
Giant Lizard (Riding)
Rhinoceros
Elephant
Sailing Ship
I mean, using rhino's to pull carts and carry stuff is a little cooler then the mule.
But still. There should be a mule.
And a pony for the gnomes and halflings.