Just as a side note, I sometimes wonder if this attitude is what hampers the expansion of D&D into a wider player base. I mean I look at videogames like Fable, Fable 2, Oblivion, WoW and so on... that have rules to allow players the option to step beyond "adventuring" and do other things such as crafting, buying houses and businesses, and so on. In fact I would say most people are starting to expect rpg's to do exactly this and that the play experience becomes richer and more diverse for it... which in turn leads to a wider base of people who can find enjoyment in the game.
I find it a little dissapointing that not only has 4e decided to devolve in this area as opposed to evolving, refine and exapnd, but that those who play the game see this as a good thing and embrace it to the point where the other side is viewed as wrong for even suggesting that some may want other things.