Lord Vangarel
First Post
One of the things that's always irked me with D&D combat is zero hit points = death or dying. What I'd like to see is a system where characters could be taken out of a combat without necessarily being dead.
Thinking about this last night I got to thinking why don't weapons inflict some actual damage and some subdual damage. Using the rules for this the real damage comes off the overall total and the subdual damage counts from zero upwards. When the two meet the character/creature becomes unconscious from accumulated damage. By spliting the existing damage for weapons no more actual damage is inflicted so no balance issues? I would probably make the damage random so a d8 damage would say inflict 1d4 real and 1d4 subdual.
Does anyone else have a system to simulate this or any thoughts?
Thinking about this last night I got to thinking why don't weapons inflict some actual damage and some subdual damage. Using the rules for this the real damage comes off the overall total and the subdual damage counts from zero upwards. When the two meet the character/creature becomes unconscious from accumulated damage. By spliting the existing damage for weapons no more actual damage is inflicted so no balance issues? I would probably make the damage random so a d8 damage would say inflict 1d4 real and 1d4 subdual.
Does anyone else have a system to simulate this or any thoughts?