Where's the American Fantasy RPG?

L. Frank Baum's Oz series established American Fantasy as a genre, and yet it hasn't had much influence on popular tabletop role-playing games despite several fantasy authors providing the inspiration for co-creator Gary Gygax's Dungeons & Dragons. Why not?

L. Frank Baum's Oz series established American Fantasy as a genre, and yet it hasn't had much influence on popular tabletop role-playing games despite several American fantasy authors providing the inspiration for co-creator Gary Gygax's Dungeons & Dragons. Why not?

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Picture courtesy of Pixabay.

American Fantasy Defined

As described in The Fantasy Tradition in American Literature, the tenets of American Fantasy include a contrast between real world struggles and a fantasy land (Kansas vs. Oz), the Garden of the World set in the midst of the Great American Desert (Oz), and pastoral qualities that encompass the heartland like corn fields, crows, wildcats, and field mice. Baum's Oz is different in character but similar in texture to American agrarianism.

There is technology too, always at the cusp of becoming ubiquitous, with objects taking on a life of their own. Baum was uneasy about the impact of technology on society: concerned about the impact of "flying machines", worried about what would happen to premature children in "incubators", and wary of slick-talking characters using gimmicks and puppetry (the titular Wizard of Oz). Judging by the abuse Baum heaps on an animated phonograph, he wasn't a fan of recorded music either.

As Brian Attebery puts it in The Fantasy Tradition:

"Oz is America made more fertile, more equitable, more companionable, and, because it is magic, more wonderful. What Dorothy finds beyond the Deadly Desert is another America with its potential fulfilled: its beasts speaking, its deserts blooming, and its people living in harmony."

Gygax and Dave Arneson were following a European tradition, itself descended from historical battles of interest in Chainmail, infused with their own American influences, such that little of Oz appears in D&D. At least not overtly.

Ozian Elements in Plain Sight

Jack Vance's influence on D&D is significant. From the "Vancian" spellcasting system to the Eye and Hand of Vecna, Vance's work permeates the game. Vance was a big fan of Baum's work and cited him as a major influence. One character recreates the Land of Oz in The Madman Theory (written by Vance under the pen name Ellery Queen), but Baum's influence goes beyond that work and appears in the Dying Earth series, as explained in Extant #13:

"...I speculated that the Phanfasms inspired the village of Somlod, as seen through the lost lenses of the demon Underheard (Cugel the Clever), and that Sirenese society, in The Moon Moth, was inspired by the Whimsies. Among the scarce commentators on Vance there seems little interest in the Baum influence, while influences which are minor or even nonexistent are often emphasized, such as Clark Ashton Smith."

Cugel, whose adventures take place in The Dying Earth setting, has more in common with the Wizard of Oz than Dorothy of course, and his adventures would go on to form the thief archetype in D&D, as per Gygax:

Of the other portions of the A/D&D game stemming from the writing of Jack Vance, the next most important one is the thief-class character. Using a blend of “Cugel the Clever” and Roger Zelazny’s “Shadowjack” for a benchmark, this archetype character class became what it was in original AD&D.

The Dying Earth wasn't a fantasy world, but a post-apocalyptic one set long after technology had fallen into decay. And that's a hint of where we can find Oz's influence.

Talking Animals, Weird Technology, and Untold Wonders

D&D has strayed from its cross-dimensional sci-fi roots, but one game has never wavered from its focus on a post-apocalyptic world filled with strange beasts, ancient technology, and hidden secrets: Gamma World.

The parallels between Gamma World and Oz (where animals can talk, characters can play robots, and humans are relics of another world), as filtered through Vance, finally gives Baum his due. If Baum was so influential on Vance, why hasn't there been more discussion of the parallels? The editor of Extant #13 explains:

"Given Vance’s own repeated and enthusiastic declarations regarding Baum, as well as the obvious parallels between Vance’s favorite Oz book (The Emerald City of Oz) and several of his own stories, I cannot rid myself of the suspicion that this lack of interest suggests an enthusiasm about certain subject matters and styles rather than an interest in Vance as such. I also suspect the Baum influence lacks appeal because he seems old fashioned, quaint and childish. The fashionable taint of the weird is absent."

This may be why Gamma World has struggled to find its audience like D&D has. Where D&D's tropes are so embedded in pop culture to be ubiquitous these days, Gamma World—like Oz—has alternately been treated as ludicrous, deadly serious, or just plain wacky ... the same criticisms leveled at Baum.

It seems we already have our American Fantasy RPG, it’s just a little “weirder” than we expected.
 

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Michael Tresca

Michael Tresca

MGibster

Legend
Wasn't Lovecraft pretty extremely excremental even for his time? (Didn't REH chastise him for it?).

Not really. Lovecraft lived his life in an era where the lynching of African Americans was a fairly common occurrence treated with the approval or indifference of most of the population, the KKK grew to the height of it's power with millions of members (it was strongest in Indiana), white supremacy was pretty much a given even in northern states, and nativism was alive and well as Americans campaigned against immigrants from eastern and southern Europe as well as Mexico and China.

But of course there were also plenty of Americans who weren't nativist and had no objection to Italian or Slavic immigrants, individuals and organizations stood up to the KKK, there were lawmakers and organizations with white members, even in the South, devoted to ending the lynching of African Americans, and the NAACP had white members and supporters who shared

Were Lovecraft's beliefs a bit more severe than a lot of Americans? Yes. Even white Americans who were sure of their own racial superiority and didn't care for those new immigrants from eastern Europe probably didn't spend as much time thinking about it as Lovecraft did. But Lovecraft's attitudes weren't so radically different from millions of his contemporaries.
 

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Ace

Adventurer
Wasn't Lovecraft pretty extremely excremental even for his time? (Didn't REH chastise him for it?).

My understanding is that REH was downright progressive for his era though and a very unusual person.

Lovecraft wasn't super popular in his day though maybe a bit strong for some parts of the country though he was not exactly an Anti Semite (wife was Jewish) His views on homosexuality were perfectly mainstream at the time.

I'll also note that its seemed to be mostly about preservation of his Anglo Saxon culture not exploitation so it was a sort of "Know Nothing" some assimilated people are OK kind of racism

Now racism is a complex topic at the best of times and frankly when it comes to private gaming , do what is best for your table.

Mainstream gaming books and any public games ought to avoid the appearance of bigotry. As someone used to gaming with diverse groups with a wide range of , ethnic backgrounds, faiths , genders, sexual preferences ableness and so on, the last thing any of us want is someone to feel excluded or discriminated against.

How to do this will very a bit from publisher to publisher and setting to setting though. None of this should not keep your from enjoying your HP Lovecraft setting (you can always fix parts you don't like) or from borrowing cool stuff.
 
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Burnside

Space Jam Confirmed
Supporter
No, the most successful and popular one is Dungeons and Dragons. Any definition of "American fantasy" that excludes swords and sorcery is a ridiculous definition.
Sure...but the basic premise of the article we’re discussing is that D&D isn’t fundamentally an American fantasy RPG. I was taking that as read in this context, even though I disagree with it.
 

In some ways yes, in others no. R.E. Howard has said some racist stuff himself. His opinions did shift a bit over time (probably due to the influence of Novalyne Price, who was quite outspoken and not afraid to go toe-to-toe arguing with him, specifically calling him out on his racism).

He was definitely an unusual person, but as I read more and more of Price's diaries in One Who Walked Alone, the more I feel like he also was suffering from undiagnosed depression or bipolar disorder, as much as one can judge across the gulfs of time.

I'm only halfway through it, but One Who Walked Alone is a must for those interested in the life of R.E. Howard.

My understanding is that REH was downright progressive for his era though and a very unusual person.

But back to the subject of Lovecraft, there is no reason we need to include him in a conversation in 2020 on fantasy and D&D. As a horror writer, his influence at this point is many points removed. We do not owe a garbage person a place at the table. Now, were we talking about American horror, it might be a different story, but even then, there's a lot to wrestle with him and his works.
 
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Ravenbrook

Explorer
Less Cthulhu, more faerie princesses please
Oooh, I always wanted to do a campaign inspired by French Baroque fairy tales in which matronly fairies ride in enchanted carriages pulled by thousands of big and brilliant butterflies and beautiful shepherds and shepherdesses stand around doing nothing all day, except perhaps singing and dancing. But all of this has, of course, absolutely nothing to do with the topic of this thread....
 

MGibster

Legend
But back to the subject of Lovecraft, there is no reason we need to include him in a conversation in 2020 on fantasy and D&D. As a horror writer, his influence at this point is many points removed. We do not owe a garbage person a place at the table. Now, were we talking about American horror, it might be a different story, but even then, there's a lot to wrestle with him and his works.

No reason except the various Lovecraftian monsters which have appeared in D&D since early days of the game. Heck, they even included Cthulhu himself! The fact that we're evening having this conversation points to Lovecraft's work still having some relevance. You're right, we don't owe Lovecraft a place at the table. But to pretend that he isn't there is just silly.
 


jasper

Rotten DM
What about Poe and the beating heart? Is that American fantasy. Or will any horror count? Mummy the one that punches your face not the one with cool loot that was all the rage in the 70s.
 

Burnside

Space Jam Confirmed
Supporter
What about Poe and the beating heart? Is that American fantasy. Or will any horror count? Mummy the one that punches your face not the one with cool loot that was all the rage in the 70s.

Poe is clearly American fantasy, and the Gothic Earth Ravenloft stuff in particular draws on his work a lot.
 


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