5E is pretty bad in that respect, but the higher ACs make for a lot of "well, you hit but since you didn't beat the AC, the armor deflected/absorbed the blow, etc."Heavy armor is incredibly underrated in D&D. You may be able to hit someone with an 8 dex, but unlike what you see on TV and movies you can't just stab someone in the chest if they're wearing well made armor and do anything other than potentially leave a small scratch they'll have to buff out later.
Given how the game is constructed, there's not really a good solution, but traditionally the main way to take out someone in plate armor was to wrestle them to the ground and stab them in the face after opening their visor. So I don't mind that dex makes it easier to connect, it's still not going to do much most of the time.
It is still one of the most common saves and Concentration checks rely on it. Exhaustion comes up enough in our games it is still worthwhile for that reason as well.Only problem with that is without hp, con becomes a pretty weak stat.
Yeah, dex and con are must-haves for nearly everyone (dex can be dumped if you have heavy armor), and str and wis are generally useful for anyone. Int and Cha are either your spellcasting ability or a nice-to-have.It is still one of the most common saves and Concentration checks rely on it. Exhaustion comes up enough in our games it is still worthwhile for that reason as well.
Also, pretty much every other stat is weak other than Dex. A lot of PCs don't need STR, INT, WIS, or CHA really. As a poster said earlier, as long as you have one PC who is strong an ability, you don't often need another.
When I make a character, I roll my stats in order.
None of the ability scores make a lick of sense anyway. There's no point nitpicking this or that detail--they are wildly and wholly unrealistic.5E is pretty bad in that respect, but the higher ACs make for a lot of "well, you hit but since you didn't beat the AC, the armor deflected/absorbed the blow, etc."
For 5E, grappling someone in heavy armor should be modelled better and you can always knock them prone, granting advantage and making it a bit easier to hit the higher ACs. A failing is without a way to restrain them they can just stand up.
Anyway, it makes no sense that a DEX penalty applies to Light and Medium armors, but not Heavy.