Which animation style would you rather see in a D&D cartoon?

jester47 said:
I was just looking at the Dragon's Lair video game.

Don Bluth would do an excellent D&D cartoon.

Secret of NIMH
Anistasia (it had a really cool lich)
Dragon's Lair
Titan A.E.

And there is a lot of animator cross over between Bluth's shop and the people that did:

Iron Giant.

That would be my first choice as well.

Ranger REG said:
Or apple pie isn't special, just desert from US?

Would you say that is more Mojave or Sonoran?
 
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My choices would be:
* DC Animated (Justice League/Batman/Superman)
* Action Traditional (He-Man & The Masters of the Universe)

Or, as also suggested, Disney's Gargoyles style... ;)

(basically, I have yet to see an anime or pseudo anime style that I can actually stomache for very long... that's not to say there aren't good ones out there, just, I have yet to see one)
 


The_Universe said:
That reminds me! Has anyone besides me ever wanted to run a game based on Tailspin (another action-y disney cartoon that reuses the cast of the Jungle Book) except with people instead of animals? Maybe it's just me....

"In Zembria, your shot, then hung. We like to be thorough." ;)
 

I would go with Don Bluth first. He would indeed do an awesome D&D cartoon.

Second would be to have the artists for Warcraft do a hand-drawn animated series. I love their art to death, unlike their CG work - it's so colorful and energetic.

Barring that, though, I would cast my vote for serious/dark anime. Honestly, I haven't seen many animes I've liked, but in terms of the art style I'd prefer it to most other animation types. Also, I think the hobby would benefit greatly from targeting anime/Japanese game fans rather than those who prefer the dungeon crawling PC game market.

The absolute last thing I'd want to see is an American game company do a CGI version. With all due respect to Blizzard, they still make their stuff bloody stiff, and every other US game maker is far worse.

I wouldn't mind a company like Squenix doing it, provided they actually did it in some way like their actual games.

Square lost their collective shirts on the Spirits Within because they ditched everything that made their games excellent - yes, a 60-hour game can have a more complicated plot and generally better characters than a 2-hour movie, but that's no excuse to pace plot and character development the same as in a game. Which is to say, roughly 1/30th of a decent plot or characterization :mad:
 

Hmmmm...I'm not sure the examples always match up with the options, honestly. I wouldn't consider Inuyasha "Comic Anime", for instance, since I don't recall it making much use of the usual assortment of anime visual gags, like huge sweat drops, deformed expressions, ect.

Inuyasha is a show that goes from drama to screwball comedy at the drop of a hat, but pretty much plays it straight, visually. Teen Titans is a much better example of "Comic Anime" despite being American. If anything about the show stands out on the list, it's the big "Special attacks" the show uses, which would lend itself to a "High-Magic" D&D cartoon reasonably well.

In general, I'd vote for a simpler, stylized, "Anime-ish" art style for this theoritical D&D cartoon. Detailed characters tend to drag down animation, as other people have already mentioned. It would inflate the budget, at the very least. Anime style art also lends itself to characterization and expressing moods fairly well. It's much harder to do well with a more american, detailed style, which again can lead to a seeming stiffness.

And seriously people, "Anime-style art" is just that. It doesn't imply anything beyound that, so relax a bit, eh? ;)

I'd be more concerned about frame-rate, story-telling, voice acting, choreography, ect.

(Huge Pet Peeve) Over-use of the ole' "Flying Side-Kick" Manuever. I swear this move is used about 69 times during the average Jackie Chan or Ninja Turtles episode. An easily countered move that relies on a running start should not be anyones preferred fighting technique...

Anyway, while I'm a sucker for Japanese Art (Although I only really follow a handful of shows) I like American stuff too. News and cartoons are pretty much the only T.V. I watch, actually.

Batman was a great show on a lot of levels. Again, the simpler, stylized art was a big factor in this, as was the freedom to pursue darker storylines. I wasn't actually a huge fan of the art style though.

Justice League looks pretty good, but I don't watch it much. (Not a DC fan)

Gargoyles was a great show for it's time. I wouldn't object to the style, although going back and watching the show, it doesn't seem as good as I remembered. (Animation in general hasn't aged very well, though)

The new Turtles show is very slick-looking, but the fighting choreography bugs me very, very often. Then again, most episodes have a near-brilliant bit of action, it just isn't consistant.

Not a huge fan of the Jackie Chan art, but generally have to give a thumbs up for the choreography, since it borrows from the man himself. ;)
 
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MoogleEmpMog said:
Square lost their collective shirts on the Spirits Within because they ditched everything that made their games excellent - yes, a 60-hour game can have a more complicated plot and generally better characters than a 2-hour movie, but that's no excuse to pace plot and character development the same as in a game. Which is to say, roughly 1/30th of a decent plot or characterization :mad:

Aside from the graphics, the Final Fantasy movie just plain sucked. Not only was it completely cliche (The evil power hungry military/establishment makes everything worse by resorting to *gasp* violence!) but just plain bizarre and stupid (alien ghosts, anyone?) And of course, we can solve all our problems with love and understanding, right? Gag me.

The potential for CG movie success in America or worldwide is there. Just look at Pixar. The secret is to make movies with intelligence and wit, not to try and spoon feed the audience pseudo-political drivel dressed up as bad science-fiction.
 

Instead of going with an existing style, I'd like to see something new and fresh. I really like the stylized animation of Samurai Jack and the Clone Wars, but you could take that same minimalism (how many episodes of Samurai Jack spend less time in dialogue than commercial breaks--I love that!) but make it less cartoony.

Who here has played the PC game Thief: The Dark Project? I loved the cutscenes and think that style (somewhere between a comic book and traditional animation) would be great for hard edged fantasy. This style would lend itself greatly for distribution over the web.
 

I'll agree with the idea of Dreamworks or recent Disney (Aladin).

I'd be willing to watch anything that didn't involve anime, though. Throw me in with the lot who just don't get it (or however you want to group us).
 

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