Eventually. But you survive more turns than the fighter would.Enemies cannot move 100ft behind a wall?
Sure. Depends on your definition.@mellored
Just wanted to add, I don't think anyone seriously considers being 100ft from combat hiding behind a wall a measure of character durability. It just doesn't align with the basic premise, despite being a perfectly fine tactic to employ in an actual game.
Durable doesn't mean I substitute an army tank in my place to prove I'm durable. Da heck?Eventually. But you survive more turns than the fighter would.
Sure. Depends on your definition.
If it's "can take the most theoretical attacks" then chain wins with their familiar taking a lot of damage.
If it's "survive the longest rounds" then chain also likely win.
We could also say Ranger is the toughest if your being attacked with Dex saves.
Hiding isn’t full proof and you only have 10hp and 14-15 ac yourself. Armor of Agathys helps some. Strong build, but ‘durable’ isn’t the descriptor I would use.
Maybe. Not everyone plays with xp as the leveling option.
Warlock does have 1 particularly tanky build. Fiendish Vigor Invocation.
12 temp hp per action.
Couple that with Goliath Stones Endurance and Healing Word / Cure Wounds and thats a ton of hp to chew through. If one can get armor of agathys in there, then do that, but it doesn't aid in durability, it's just really strong due to the high temp hp you can get.
Requires level 2.
But Pact of the Chain works better than you think.
13 AC and 24 HP, for 10GP and an action.
You can easily get 120HP if you dumped money into incense. On top of Armor of Agathys.
Not going to be a long term strategy, but there you go.
It's not about preventing allies being attacked, it's about you being durable. If they attack you instead of your familiar then you aren't durable even if your familiar ultimately ends the encounter after your dead.
At 1st level? Not before they die generally.Enemies cannot move 100ft behind a wall?
Yea. That's fair. I don't presume it's always up precombat like the cast every minute cheese.
I do assume that there will be opportunities to precast it, but that's assuming more exploration style encounters. One could presumably cast it before any conversation began and it might last till combat starts, though maybe they just talk longer to give your spell time to drop. Or maybe the mere act of casting any spell triggers combat in your world.
In any event, I think it's fair it can be precast some, maybe not all or most but a significant proportion of encounter like 1/5 at least or something like that.
I tend to think of it mostly like star trek, clearly defensive actions like shields up maybe set another party on edge, but don't constitute combat starting.