Fighter/Monk
Spring attack is very nice. However, a smart fighter could either 1) use a bow. or 2) ready an action to attack.
I think that Grappling is one of a Monk's few saving graces. Unfortunately, the build you're describing (high Dex/Wis) isn't the basis for a good grappling monk (High Str, big). Note also that you /can/ build a good grappling fighter- for that matter, most 2-weapon fighters are very good grapplers.
I'm not convinced that disarm is a very good tactic against a high-level fighter. There's no reason why a Monk would be particuarly good at disarming a Fighter who's seen the tactic before- after all, the Fighter gets 11 bonus feats, as opposed to the Monk's 3. Now Sunder, on the other hand, combined with the LV 16 ability that allows you to ignore hardness below 20- that could be very nice (unless the Fighter's weapon has a hardness of 20+).
Healing is nice, but 40 hp at LV 20 is a drop in the bucket. Either character should be able to do more than 40 points of damage in a round, which makes that healing questionable within a combat. Outside of combat, it's a nice effect.
Why would the Fighter want DR 10/Magic (unless it's cheap)? At LV 20, a lot of opponents will pierce that without a problem. Were I a high-level fighter, I'd be more looking at AC and Displacement for defense. Heck, were I a Monk, I'd also be more looking at AC and Displacement for defense (although I'd be happy when the DR worked).
Why are your Fighters limited in their Dex? Have none of them seen Mithral Chain Shirts/or Breastplates? Roughly 1/2 the Fighters I've seen played have a higher Dex than Str.
Note that I'm not stating that either is weaker or stronger than the other... personally, I think that both are so much weaker than the major spellcasters (Cleric/Druid/Wizard/Sorcerer) at high levels that it's pretty much irrelevant for the primary point of this discussion.
I'm not convinced that you've encountered a competant fighter build; a LV 20 fighter with standard wealth should be doing far more on an average round than an unarmed monk with standard wealth. A base of 2d10 is nice, but it dosen't fully compensate for all those "extra 1d6/ 2d6" abilities that can be thrown onto the Fighter's primary weapon/weapons.IamIan said:His Hands do More Damage than any One Handed Weapon Can Do and with his increased number of Attacks he will do more Damage per round than any 2 handed weapon.
This all Ignores the fact that the Fighter would never even get a Chance... as the 120 Speed Monk can just Spring Attack Him from 60 feet away and be 60 feet away again after the Attack... The Fighter Has to Make a Charge Attack to get in Range... If he takes the Right Feats he can do this without provoking attack of opertunity.... otherwise it is a death sentance...
This also Ignores that the Monk is Far Better Grappler Than the Fighter is and Grappleing is a Touch Attack which will ignore the Fighter's Armor and Shield , Natural AC Bonuses... making the fighter very easy to grapple and hit and then the monk is better in that range... Fighter looses....
Or if the Monk Disarms the Fighter... The Fighter is in trouble .. unless he can also afford a couple spare +5 Weapons... which is unlikely given the money he already spent to compete with the monk.
Plus the Monks Extra Healling 40HP compensates for Slightly Higher +20 HP of the Fighter.
The Fighter would have to Spend more on DR that the Monk Gets for Free.
In short the Fighter gets at best a Dex of +3 and Armor and Shields... Armor and Shield are negated by touch attack grapple... Monk Gets Dex anything & Wis anything and +4 AC doesn't loose them against touch attacks... Monk Has at this point same to Hit as Fighter... but more attacks... Monk gets more self healing at 40 HP than the Fighter gets extra HP at 20.... Monk is faster... Etc...etc...
Spring attack is very nice. However, a smart fighter could either 1) use a bow. or 2) ready an action to attack.
I think that Grappling is one of a Monk's few saving graces. Unfortunately, the build you're describing (high Dex/Wis) isn't the basis for a good grappling monk (High Str, big). Note also that you /can/ build a good grappling fighter- for that matter, most 2-weapon fighters are very good grapplers.
I'm not convinced that disarm is a very good tactic against a high-level fighter. There's no reason why a Monk would be particuarly good at disarming a Fighter who's seen the tactic before- after all, the Fighter gets 11 bonus feats, as opposed to the Monk's 3. Now Sunder, on the other hand, combined with the LV 16 ability that allows you to ignore hardness below 20- that could be very nice (unless the Fighter's weapon has a hardness of 20+).
Healing is nice, but 40 hp at LV 20 is a drop in the bucket. Either character should be able to do more than 40 points of damage in a round, which makes that healing questionable within a combat. Outside of combat, it's a nice effect.
Why would the Fighter want DR 10/Magic (unless it's cheap)? At LV 20, a lot of opponents will pierce that without a problem. Were I a high-level fighter, I'd be more looking at AC and Displacement for defense. Heck, were I a Monk, I'd also be more looking at AC and Displacement for defense (although I'd be happy when the DR worked).
Why are your Fighters limited in their Dex? Have none of them seen Mithral Chain Shirts/or Breastplates? Roughly 1/2 the Fighters I've seen played have a higher Dex than Str.
Note that I'm not stating that either is weaker or stronger than the other... personally, I think that both are so much weaker than the major spellcasters (Cleric/Druid/Wizard/Sorcerer) at high levels that it's pretty much irrelevant for the primary point of this discussion.