D&D 5E Which common monsters/creature types do you exclude from your campaigns?


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because then we’d be playing Gurps
How? Have you played GURPS? It’s exponentially more tightly codified and complex than what I just described. DMs have been making homebrew races since the only DM was Gygax. It’s an extremely normal thing to do.

Also your reply makes no linguistic sense. There was no statement or question that makes “because XYZ” a rational reply, so I'm just kind of assuming the general gist of what you meant, but I can’t be sure, because it isn’t a sensible statement.
It's not the sapience, it's the unique language they've developed despite not having a society or culture that would have necessitated such. If they just spoke Sylvan, I would question it.
I’m still not seeing the issue tbh. They live in family groups and communicate amongst themselves. They don’t need a complex social order to do that.

The fact they all somehow speak the same unique language is no stranger for them than for every other race in D&D, and no harder to just change or ignore.
 

My players are currently trying to repair rips in the "Veil" and thwart the emergence of Shothragot.

Due to planar instabilities, they encountered a border/gate to limbo. Grell were flying out of the area into the campaign world, running as advance scouts for a gigantic flying grell whale.

As they approached the area, they saw flumpths hovering over the still forms of a band of rokie adventurers they were trying to find. Not being familiar with flumpths, they though they were grell, and attacked. The flumpths were healing the rookies, but retreated into the distance when half there number had been slain.

The players realized the mistake when one of the rookies came to and began to babble about white puffy angels with long flowing ribbons.

Then the actual grell attacked.

Several spherical objects of brass and golden astral energy arrived and began to observe the fight. Shortly several similar cubes arrived and began force beam healing the rift between worlds.

As the grell whale began to emerge, many of the cubes formed together to make a greater cube, which combated the grell whale.

But the huge cube, the other cubes, and the spheres seemed to be precariously balanced* against the grell forces, and only the actions of the players would decide the fate of the battle.

The adventurers came up with good plans and defeated the ground based grell. They then tried to communicate with the cubes and spheres, eventually having enough success that about 4 of the spheres flattened into one man flying discs the characters could stand and fly on.

As the last modron fell in battle, the Grell forces had been defeated by the actions of the characters, the remaining non-combat cubes sealed the rift, and the players rejoiced.

Multiple cubes and spheres merged to form a dodecahedron , which rewarded the characters with rare metals equal to 3,140 gold pieces (hehe).



BUT YOU GUYS DONT WANT FLUMPHS, GRELL or MODRONS DO YAH????

Party poopers... (j/k) :LOL:





* a perfectly balance encounter by the modrons viewpoint, very efficient...hehe..
 

That battle just happened a month ago (session before last). Kinda coincidental to the most people don't like Modrons etc theme in this thread.

Which is valid...I suppose my only point is it depends on the campaign and the context in which things are presented.
 





Funnily enough, I'm working on a campaign intended for September, and "dragonborn, dinosaurs, and guns" wouldn't be a bad elevator pitch for it. :)
Swap out confederate space cowboy colonists for dragonborn and Broncosaurus Rex comes to mind.

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