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Which CRPG has the best STORY? (Forked from: Do you not play WoW?)

mrswing

Explorer
The Witcher is a very good CRPG story because you actually play a character, and people react to him with prior knowledge etc. One of the most immersive CRPGs I ever played. And several different endings are possible - there's no good/evil choice, rather pick a side or stay neutral and live with the consequences. (the identity of the final villain came as quite an emotional shock to me, for instance, never had that happen before in a CRPG).
Apart from that, I echo the recommedations for Torment, BGII and Fallout 1 & 2 and KOTOR. And I had fun with Jade Empire too.
 

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Center-of-All

First Post
#1: Odin Sphere. The interplay between the various character's stories, as you find a passing mention in one of something vitally important in another. Bits and pieces of what's really going on in the world get slowly revealed to you as you dig deeper into the game, with themes as diverse as romance, identity, fate, and responsibility. An absolutely brilliant piece of storytelling, and the voice acting isn't half bad either.

#2: Final Fantasy Tactics. The epitome of Byzantine politics, playing right out in front of your screen. Enough twists and turns to keep you riveted to the screen, with some mildly cliche swerves thrown in for good measure. Trying to keep everything straight is an intensive, and incredibly rewarding, effort.

#3: Final Fantasy X. This was, I think, the first time square really hit it with regards to world building. Spira is as interesting and well-developed world as you'll get short of Tolkien, and unlike it's absolutely atrocious successor (not counting XI) it didn't sacrifice character to do it. Also, Tidus remains the most realistic and best developed main character in the Final Fantasy series. Voice acting could use some work, though it gets bonus points for having the best minigame, period.

#4: Disgaea (any of them). The ultimate in JSRPGs. Enough grinding to consume several thousand hours if you so choose, and so absolutely rediculous that you can't help but laugh at any given plot point. The geekier you are, the funnier these games will be. Any game that describes an Assassin's Bow as "best used from a grassy knoll" can't be anything short of gold.

#5: Final Fantasy IX. A breath of fresh air for the series. Between likeable characters and an engaging plot, a very solid game. Plus, for the first time in years we have a protagonist who has removed the stick from his rectum. Mostly, though, it's on here due to having perhaps the single best presentation of Identity as a theme in video games, something that I feel is too ignored.
 

Kzach

Banned
Banned
I tried playing through Torment and got bored very quickly. I pioneered on simply due to everyone heaping praise on it. I kept waiting for it to grip me in some way, but it never did. It just kept getting even more dull. I don't understand why people find it so compelling. It's neither original nor particularly clever.

If one considers World of Warcraft an RPG, which is a topic for another thread, then I would say that hands down it has the best story-line. I've never been into the story of WoW very much simply because the original campaign is very uninvolving. You're very much a witness to the story rather than a part of it.

Then the xpac (The Burning Crusade) improved things a little bit, but I tuned out 'cause it was aliens from outer-space to me (yes, I know that's not technically the case, but...) which put sci-fi in my fantasy and that's like putting orange juice on cornflakes to me (in other words, foul and disgusting, despite the fact that I just KNOW people are going to say, "yummy!").

However, with the advent of 'phasing' in the new game, even I got caught up in the story. It's very much improved the 'grind' of the game and turned the questing into a very cool and involving story-line where you are the central character of an evolving story.

To explain, phasing is essentially a clever way of making the game world interactive whilst working within the confines of a constant environment. Instead of changing the environment, it changes the characters PERCEPTION of the environment. Doing this allows the developers to focus the story on your character. The quests you undertake MEAN something, because to your character, the environment changes to reflect your success.

A good example is one quest chain where you have to infiltrate an enemy stronghold. You gain a few allies, cull a few of their number, and take on the big guy, and once you've done that, the entire area changes to become a base that is friendly to you and has vendors and NPC's and extra quests. Again, technically the area hasn't changed, only the character's perception of it.

The backstory to WoW is incredibly detailed. You might not think WoW is a CRPG, but you have to agree that the story behind it is pretty amazing.
 

Spatula

Explorer
In your opinion...game mechanics and graphics aside...which CRPG has the best story?
Planescape: Torment. The first Knights of the Old Republic would be a close second (KOTOR II is also very good, up until you hit the end of the game).

One of the tricky things about Torment is that if you just run through it with the intent of reaching the end, it won't look much different than any other D&D CRPG. To unlock the game's full potential requires that the player be interested in exploring its nooks and crannies. Your companions, for example, can change and grow in interesting ways but that requires that you spend a lot of time conversing with them. Which generally isn't required to move the plot forward. Or to run through it a second time with a different persona - like the Fallout and Baldur's Gate games, the gameworld responds to what kind of person you choose to be, but Torment is much more sophisticated on that front than its predecessors. KOTOR has similar potential but isn't as interesting, since your charcter choices tend to come down to binary light side/dark side decisions.

I love Morrowind too, but more for the world that it creates rather than the story, which I only vaguely recall. The game environment really breathes life into the characters and the cultures that you're interacting with in a way that you rarely see in CRPGs.
 
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Psion

Adventurer
IMO, the CRPG with the best story has always been Super Nintendo's Final Fantasy III. It has become the standard by which I compare all others.

Again assuming you mean FFIII (as originally marketed in the US), AKA FF6 in Japan and in the PS2 release?

Yep, absolutely. Great game, pulled me in totally.

Nods to PS Torment and FF7 as well.
 

Phaezen

Adventurer
Count me in on the Planescape: Torment band wagon.

Honourable Mentions:

Baldurs Gate (I & II and the expansions)
Jade Empire
Kotor (1, 2 seemed a bit forced at the end, had heaps of potential)
The Witcher
Fallout 1,2,3 & Tactics(which is an awesome example of points of light)

Seriously looking forward to Dragonage.

Speaking of which, and possibly this should be sporked to it own thread, besides Dragonage, what else is coming out in CRPG land next year that looks good?

Phaezen
 

ProfessorCirno

Banned
Banned
Now to rebuild my reputation of being a disagreeable (and disagreeING) git!

Oblivion did not help or fix any problems with Oblivion. The setting went from interesting and unique to the same dark ages England that I'm sure none of us have gotten sick of by now slash sarcasm. The one dimentionality of Morrowinds characters wasn't changed at all. The skills were dumbed down even further then they were in Morrowind from Daggerfall. Aside from the Dark Brotherhood, the quests and factions are utterly banal - you can become high archmagus with your collective magic scores all at zero, and the game never even bothers giving you the illusion of choice. To top it all off, the main quest is one giant escort mission, and the game ends with a demonic invasion of ten enemies (QUITE THE ARMY THEY'VE BUILT THERE) and you're teamed up with the greatest military presence the world has ever known. Which is five soldiers, who can easily kill the invading demons on their own. But don't worry, that's just the end of YOUR role - the game itself concludes in a fantastic battle between the end boss and the DMPC while you stare paralyzed! Because when I think of awesome gripping endings, I think of NPCs fighting other NPCs.

Fallout three is 4/5ths good depending on how you look at it. Bethesda learned in almost all aspects. I'd love to say combat can be boring and easy, but quite frankly, there's something I found inherintly entertaining about going Fist of the North Star on any enemy I saw. I say "depending on how you look at it," because the game could be called Grim and Gritty Adventures in Grey and Brown Land for all it has to do with Fallout. Oh sure, it has a few throw outs, but that's really what they are; throw outs. If you judge it as a Fallout game, it falls short, but if you judge it as a Bethesda game in the future, it excells, and I'm not ashamed to say it's one of the recent games I've really enjoyed in the pitiful wasteland that is modern gaming (especially for us poor RPG fans). So why 4/5ths? Because the ending will ruin you. The ending will ruin you. It will destroy any good feelings you have for the game. For every positive remark about this game that you make up until the ending, you will feel more and more insulted. You will create a blog on the internet just to rant about how much you despise this ending. It really and honestly is that bad. End result? Fun game, do not, for the love of god, do not do the main quest through to the end. Oh, and the radio is awesome because 1) the music is great, and 2) the in game music is horrible.

Mass Effect is entertaining in one and only one way - treat it like a B movie. Something you'd watch with the help of your robot friends. Go max intimidate, grab everyone's collar, and think of it as a so-bad-it's-good action movie. The NPCs are the usual host of whiny co-dependent child-men who could never exist on their own in real life yet somehow have become an elite team of fightan mans, except the whiny co-dependent alien woman romance option and the male jedi (bionics are jedi powers, yes they are) romance option. Those are whiny co-dependent child-men and, well, child-alien, who can not only exist on their own in real life but, quite frankly, would weight about a thousand times more and would live in a house made entirely out of cats. Go for the human woman - she's the only one that approches more then one dimention as a character, even if Bioware fans hate her (most likely because she approches having more then one dimention as a character). You will learn to loathe elevators. And for the love of god, never, ever get in that MAKO, because whoever designed that needs to be shot out of a canon, and not in the cool circus way, but in a way that ensures said person dies in a horrible manner, and is then spread everywhere.
 

The backstory to WoW is incredibly detailed. You might not think WoW is a CRPG, but you have to agree that the story behind it is pretty amazing.

Like George Lucas, Blizzard steals from the best and reconstitutes. They do so with a measure of panache, but it has become a bit of a kitchen sink metastory. Seriously. What doesn't get stolen by and incorporated into WoW?

Penny Arcade! - I Hope You Like Text

BTW, the story has way too many big bads who used to be great heroes but they have fallen and now they're brooding and evil. Nooooooo. How many of these guys are really necessary?
 

interesting things

I like your ideas. At the same time, I feel like it's easy to be a critic. I find a lot to love about the stories in both Oblivion and Mass Effect. I mean, I don't think we need a separate standard for CRPGs, but we can't always expect Proust here, can we? They're well written and executed. That counts for a lot in my book.

Morrowind's world was teeming with flavor, for sure, but I liked Oblivion specifically because of the traditional European feel. It was triumphantly vanilla and I loved it! Sometimes vanilla is exactly what I'm craving ...

Re: Fallout 3 ... let me enjoy it while I can, dammit! From what I've heard, I agree with a lot of what you say here.

Re: me just noticing my excessive posting in this thread ... makes me think ... I miss Nightfall.
 
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My faves in terms of engrossing story (in no particular order):

Morrowind
Planescape: Torment
Fallout 1 & 2 (started 3, but it's on the shelf until a patch comes out)
The Witcher
Ultima series (not including 8 and 9, which were crap... VII and VII Part 2... absolutely amazing)
Baldur's Gate II
Knights of the Old Republic
 

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