D&D General Which edition of D&D are you currently interested in?

Which edition of D&D are you currently interested in?



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At the moment, my main interest is with B/X D&D (in the form of Old-School Essentials). I was born too late to play it at the time (when I started, the current edition was AD&D 2nd), so I'm curious to go back to the beginnings of D&D.
It will take some time, though, until I run it, since I want to use it with Necrotic Gnome's Dolmenwood setting, which will probably arrive only later this year in book form.

Other than that, I am currently looking at a handful of OSR-titles (mainly Mörk Börg and Ultraviolet Grasslands), but I guess that would basically fall into the B/X category.
 

atanakar

Hero
At the moment, my main interest is with B/X D&D (in the form of Old-School Essentials). I was born too late to play it at the time (when I started, the current edition was AD&D 2nd), so I'm curious to go back to the beginnings of D&D.
It will take some time, though, until I run it, since I want to use it with Necrotic Gnome's Dolmenwood setting, which will probably arrive only later this year in book form.

Other than that, I am currently looking at a handful of OSR-titles (mainly Mörk Börg and Ultraviolet Grasslands), but I guess that would basically fall into the B/X category.

Ultraviolet Grasslands is right down my alley. Love Vance and Wolfe.
 

I have dabbled in all of the numeric editions and to some extent what came before. 4e is the extreme exception. Played for one session and said "nope. Not doing that anymore." But this is not an edition war.

For a long time i have played and dm'd a mix of 3 and 3.5.

That said i liked so much of what is in 2 through 3.5 (as well as some lore and campaigns from 1) that ive decided to start working on a project. Im trying to take pieces of lore and everything else (rules included) from 2 through 3.5 and lore from 1 to try to put together a custom edition that uses retooled mechanics to have a game that plays a lot like a mix of 2 through 3.5 (with some lore from 1 through 3.5) but has mostly got levels removed from said game.

So id say right now im most interested in editions 1 through 3.5 but its because of a project im working on.

Otherwise id say it would be 3.5 im most interested in.
 

Zardnaar

Legend
I'm designing my own retrowhatever, with the high premise of reimplementing AD&D's Player's Option series in BECMI. I'm looking at a lot of 3.5 and Pathfinder 3pp for inspiration-- Tipsy Tabby Publishing's Overhauling Multiclassing and Rogue Genius Games' Genius Guide to the Talented $CLASS series especially.

So I'll run Rules Cyclopedia or AD&D 2e Player's Option pretty happily... though 3.PF is still too much work... and I'll play any of the three under a flexible and generous DM.

I have a friend who only wants to run D&D 3.5 "Core Only"... she invites me to play, I express my enthusiasm, and then she says "Core Only". She doesn't understand why I immediately back out, and I don't understand why she doesn't say "Core Only" up front, and neither of us will ever learn.

My pet project is advanced B/X with microfeats and 5Es skill system and bounded accuracy.
 

Ezequielramone

Explorer
I choose 5e and aD&D 2nd ed. Talking about D&D I only play 5e, and don't think it's going to change. I have been runing a dark sun campaign for almost 3 years (on 6 months gaps in between to play Dragon Agem just to change the air a little bit). I'm open to check flavor for any edition, specially 3rd edition cosmology, 2nd ed adventures, etc.
 




delericho

Legend
The only gaming I get to enjoy at the moment is 5e. I don't see that changing any time soon.

That said, I'm always interested in the next edition, whenever that might be.
 

I'm playing 5E and not likely to play any other edition of D&D in the future, although I regularly look at 4E for inspiration. Once my current 5E campaign wraps up I'd like to at least try 13th Age and Shadow of the Demon Lord, both of which seem really interesting to me.
 

teitan

Legend
5e mostly because it is as easy to play as 1 or 2e while allowing a nice set of options for customization. The optional rules allow for different levels of granularity of play that can be put into play and removed from play without damaging game play experience. It's a step in the right direction away from requiring miniatures for play while also allowing for groups who want to use miniatures an in depth system that can have layers of complexity added to it. I shift in and out in single sessions depending on the needs of the encounter. I also like that it takes cues from the best aspects of 2e with the subclasses seeming almost directly inspired by Kits from the PHBR series and the best ideas of the prestige class concept. On top of the that the changes to spellcasting are almost directly lifted from Arcana Unearthed/Evolved, which was a brilliant system that gave spellcasters a much needed flexibility.

I want to try Essentials as well. I never got to play 4e and I am of the understanding that Essentials is the superior version of that system. I found in reading both standard 4e and Essentials that it was a lot better than given credit and a lot of the lore is really, really interesting a setting.
 



Zardnaar

Legend
Mine is going back to 3.5 reduce HP, redo monster math and add some 5e improvements -NeoVancian and advantage/bonus dice for buffs-. Also streamline things here and there.

To play 3.5 again. It would need a clean with skills, bounded accuracy and a removal of wands of clw and buying magic items.
 

Coroc

Hero
My FAVORITE edition is 1e.
What I'm currently playing/DMing is 5e & PF2.

My order of preference playwise is:
1e, 5e, PF1/3x, PF2, 2e, BECMI (includes Moldvay, Cyclopedia, Holmes)

OD&D & 4e (including 4e essentials) are only of abstract interest to me.
●OD&D - as a piece of history,
●4e - only to occasionally tease a 4e fan to see if I can get a rise out of them. They rarely dissapoint. :)

Interesting, but 2e is so much closer to 1e than PF?

What is so much better in 1e than in 2e? I am that curious because I started with 2e, but when picking up 1e stuff occasionally at the game store back then, I never saw much difference, except the level limits and attribute limits.
 

Scrivener of Doom

Adventurer
4e and Moldvay B/X, while possibly opposite ends of the spectrum, but both were probably the clearest of their design purpose and focus.

Well said.

I love these editions because they're very anti-Gygax: They're clear. They're focussed. They make sense.

I still have a fondness for 3.5E even though it requires too much effort to run (IMO/YMMV). I've been running and playing D&D for 39 years and, as much as 4E is my favourite edition by a wide margin, the most fun I have had with D&D, and the longest-running campaigns, was with 3.5E. It just needed a better revision (and not the minor, ineffectual changes of Pathfinder 1E) and functional electronic tools.
 

Well said.

I love these editions because they're very anti-Gygax: They're clear. They're focussed. They make sense.

I still have a fondness for 3.5E even though it requires too much effort to run (IMO/YMMV). I've been running and playing D&D for 39 years and, as much as 4E is my favourite edition by a wide margin, the most fun I have had with D&D, and the longest-running campaigns, was with 3.5E. It just needed a better revision (and not the minor, ineffectual changes of Pathfinder 1E) and functional electronic tools.
I agree about what u say 3.5 needed.
 

Epic Threats

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