Which "I" Series adventures have you played or ran?

Which of these adventures have you played in or ran?

  • I1: Dwellers of the Forbidden City

    Votes: 41 35.0%
  • I2: Tomb of the Lizard King

    Votes: 43 36.8%
  • I3: Pharaoh

    Votes: 62 53.0%
  • I4: Oasis of the White Palm

    Votes: 58 49.6%
  • I5: Lost Tomb of MarteK

    Votes: 51 43.6%
  • I6: Ravenloft

    Votes: 70 59.8%
  • I7: Baltron's Beacon

    Votes: 17 14.5%
  • I8: Ravager of Time

    Votes: 9 7.7%
  • I9: Day of Al'Akbar

    Votes: 13 11.1%
  • I10: Ravenloft II: House on Gryphon Hill

    Votes: 22 18.8%
  • I11: Needle

    Votes: 9 7.7%
  • I12: Egg of the Phoenix

    Votes: 19 16.2%
  • I13: Adventure Pack 1 (Any of the adventures)

    Votes: 15 12.8%
  • I14: Swords of the Iron Legion (Any of the adventures)

    Votes: 7 6.0%
  • None of these

    Votes: 19 16.2%

Glyfair

Explorer
I'm still deciding how I am going to cover the rest, but with 14 adventures the "I" series cries out for a separate poll.

Which adventures have you played in or ran?
 

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Played in Ravenloft (sort of, we never made it to the Castle; I don't think we even got out of the first village), ran R1 and R2, which make up half of I12. None of the others (though I'd like to run I1 someday -- I appreciate its quality much more now than I did as a kid).
 

In 25 years of playing D&D, I can count the total number of times I've had my PC die on both hands, and still have a finger or two left.

Yet, in this one series of modules, I died in two of the three I played (Tomb of the Lizard King, and Ravenloft). Interestingly, it was the same PC in both. (Ravenloft was also one of only two TPKs I've ever been through.)
 

Never made it to the castle in Ravenloft either. WE had a lpayer leave and it just didn't make sense to continue. But we had LOADS o fun scaring ourselves <expletive>.

SHould have died in Lizard King when the block of stone in the pit trap fell on us except my character was still under the influence of a potion of Storm Giant strength (who says chemical enhancement is alwasy a abd thign?) and caught the enormous block stone.

The others I ran. Good fun all. Best module series I've come across. Nice one Glyfair.
 

I've run Tomb of the Lizard King, Pharaoh, and Oasis of the White Palm in their original 1ed forms for my brothers. I've even run Pharaoh at a gameday for ENWorlders. I also own Dwellers of the Forbidden City and Lost Tomb of Martek.
 


None of these. I have and would consider I1 and I2 (more so I1).

I3-I5 sounds good on paper, but for me it marks the start of railroady, novelist wannabe, we've-already-written-how-it-ends adventures in AD&D. Frankly it's an easy trap for game writers to fall into, but I avoided a lot of stuff from that tradition.
 

Played in "Tomb of the Lizard King"...lots of fun, and (unlike half my party) I didn't even die!

Ran "Pharoah" - what a classic adventure! :)

While I own or have read most of the others, I haven't run them...yet.

Lanefan
 

I played I2, I4, I6 and I10, though I never completed the latter because it wasn't as good as the original. I loved I6, and played that multiple times, although it was just plain deadly most of the time. Strahd had a way of showing up when you least expected, and all the other vampires around made for lots of level draining. Lots of fun, though.

Pinotage
 


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