Which is better CRPG?

NWN2 or DA:O which is better?

  • NWN2

    Votes: 2 6.1%
  • DA:O

    Votes: 31 93.9%

I was being a bit biased against bioware and since buying another of their games (ME2) have realised how smooth the combat system is in both ME2 and DAO. NWN2 is great but the silliness of it is crazy and can drive me mad (people not following, people just standing in a fight and that ANNOYING :mad: noise when black tentacles are cast - for me from lvls 6-10 it was a part of every battle and got me so worked up i had to mute).
 

log in or register to remove this ad

Although I loved Dragon Age, I have to say that I didn't really find the AI that much of an improvement.

I had so many times that I lost battles, and wanted to scream at the screen because my party members did brain dead things like stand there not hitting anything, and I didn't find out until I cycled back to them from controlling another character, and realized they were cheerleading from the sidelines.

Or, better yet, after pausing to hand out orders, to resume the game, concentrating one one character like Morrigan, and having her cast Blizzard on a group of four opponents standing at a distance, and then assigning the rest of my group to handle a smaller group of nearby opponents outside the Blizzard......and then notice that Leliana's health is suddenly plummeting, and find out that she's moved herself out of backstab position on the opponent I assigned her to, and crossed the darn screen on herself, into the effect of the Blizzard spell, where she's getting whacked by the spell, and the four opponents she's allowed herself to get surrounded by.

The game did that kind of thing incessantly, and it was a collossal pain in the butt.

I still loved the game....and in many respects I like it better than NWN...but, I feel that, as pointed out by someone else, The Witcher was the better game of the three.

I'd rank it:

Witcher
Dragon Age
Neverwinter Nights 2

Sincerely,

Banshee
 

I haven't played The Witcher yet, so that's something I should remedy.

Add me to the group of people that didn't really think the AI in DAO was that much of an improvement. The tactics system is neat, and useful when I just want default actions. However, for any serious fight, I still generally have to control the characters manually. Perhaps I'm not taking full advantage of the system.

To be honest though, I like it this way. I don't want my game on autopilot. I prefer jumping between characters and dictating actions. I think Bioware did a good job at making this fairly intuitive with the keyboard.

Amusingly enough, when I had a chance to play the game a couple of years ago at NYCC, one of the pieces of feedback I gave them was to improve the AI, especially regarding pathfinding. You think it's bad now? :p
 

I only started NWN2 about a year ago, and only got the expansions this past fall. After picking up Dragon Age I set them aside because I knew I would not need them again.
 

I only started NWN2 about a year ago, and only got the expansions this past fall. After picking up Dragon Age I set them aside because I knew I would not need them again.

I wouldn't go that far, though I know what you mean. But I need something to occupy mean between DA updates!

Of course, I'm just getting caught up with Mass Effect and Bioshock, so maybe not.
 

Neither.

I started DA:O a while back and nothing is pulling me back to it. It's not that interesting to me. The thing is, same for NWN2. I found AI in both of them to be terrible.

I don't know what it is but computer RPG games don't do it for me. I have even started the Witcher but haven't played it much. I found more meaningful choices, in terms of character development, in GTA IV than any listed so far. What I am finding is the "evil" path seems to be the sarcastic path and that's about it.

What really bugs me about both of them, though, is that Half Life set the standard for a bit more seemless gameplay and Dungeon Siege is wonderful with no load times unless you teleport. What I have wanted for a DND computer game, especially one set in FR, is to be able to walk from Baldur's Gate to Waterdeep or Scornubel and see the country side along the way. I get why the Balduer's Gate series of games didn't do it but ten years later and we never got a DND game that was seemless?

edg
 

i agree that there should be more seamless rpgs out there, there are some mods for seamless Oblivion and it really improved the experience of being in a world.
 

Remove ads

Top