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Legend
That's where my vote is too...diaglo said:don't forget us neithers.
That's where my vote is too...diaglo said:don't forget us neithers.
Spell points make the game feel too much like a CRPG.
Because to me, slots is just a particular kind of point system. The Sorcerer class makes this fairly clear by eliminating the memorize/prepare bit.
Memorization/preparation is really a different issue. It could be used in a spell point system as well. In some OAD&D campaigns I played in, all casters could cast w/o memorization/preparation like the Sorcerer.
And if you cast Mnemonic Enhancer, you can convert a 4th level slot into 3 1st level slots... and then prepare the boatload of Spider Climb spells you need.diaglo said:Psssttt. you could always do that with the spell slot system too. in your example just use higher lvl slots for lower lvl spells...ie instead of 3rd lvl fireball...take 1 first lvl spider climb when you are memorizing for the day.![]()
Agreed. I've taken to calling spell points "quantum slots" for just this reason.Zappo said:Really, there is not that much difference between slots and points when you actually put them in practice.
Heh. What are D&D spells then - electrons orbiting the caster's head? The whole level thing now makes sense!Mercule said:Agreed. I've taken to calling spell points "quantum slots" for just this reason.
Zappo said:Heh. What are D&D spells then - electrons orbiting the caster's head? The whole level thing now makes sense!
tecnowraith said:I was wandering from the general D20 community of what is their thoughts D20 rules. Which is better, Spell Slots or Magic/Spell Points?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.