Which is more efficacious: +3 or +2 with a boost?

Fenris

Adventurer
So I have a 12th level ranger focued on archery. Should I get a +3 bow or a +2 bow with (insert your effect here)? Which one and why?
 

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Well, it comes down to +3; or +2+1d6, for a range of +3 to +8, and an average of +5.5. So I would say that in most cases (except with energy-type immunity or resistance) the +2 with bonus is better than the +3 straight.
 

For damage, yes, but I give up a +1 to hit to do so. The damage reduction is a factor as well, but I was more concerned about the to hit/damage trade off.
 

If you frequently encounter a specific type of creature in your game, a +2 with bane wouldn't be a bad idea (but only in 3.5).
 


Fenris said:
For damage, yes, but I give up a +1 to hit to do so. The damage reduction is a factor as well, but I was more concerned about the to hit/damage trade off.

So it's essentially -1 attack, for +2.5 (fire) damage. Pretty good trade off if you ask me.
 

In many situations, the extra damage from an energy ability or something like that is useful. But remember, there are always enemies that are immune or resistant to certain types of energy. But they are not immune to the extra damage from the enhancement bonus.

It also depends if you have a mage or cleric in your group that is willing to cast Greater Magic Weapon on your bow. If you have one, the plusses on your weapon might not be so important. Though be aware: in 3.5, they only gain +1/4 levels, so you might be able to get a better bonus by buying an appropriate weapon. Speaking of 3.5, it might also be useful to make the weapon holy, lawful or chaotic, if you have the appropriate alignment for it.

Sometimes you will have to face enemies with incredible Armor Classes (Dragons come to mind), in this case, every + to attack helps a lot more than some extra energy damage the creature might be resistant against anyway... :)

Mustrum Ridcully
 

What you're really asking is, "is +1d6 elemental damage better than another +1 Enhancement?"

An Enhancement bonus adds the following:
> +1 to attack rolls
> +1 damage on hits
> +(M-1) damage on critical hits (the +1 multiplies on a crit, while +1d6 doesn't)
> 3E: (+1 to HP and +1 to Hardness of item). 3.5E: (+10 to HP and +2 to Hardness)
> 3E: (Cannot be sundered by a weapon of lower Enhancement bonus). This isn't in 3.5E.
> 3E: (Bypasses higher DRs). This isn't in 3.5E thanks to the /magic DR.

Even ignoring all those later ones, +1 attack and +1 damage that multiplies on a crit compares fairly well to +1d6 (ave 3.5) elemental damage, to where it's just a matter of taste.

Take the Power Attacking fighter. +1/+1 converts to +2 damage (+3 if you're using 3.5E and a 2H weapon), not counting crits. But, as many Power Attack treatises have shown, in most cases you don't WANT to Power Attack, even without considering crits. If you'd do 40 damage per round (assuming all attacks hit), but only hit 50% of the time, an extra +1 to your attack means 2 extra points of damage on average.

Also, in many ways attack bonuses are more valuable than damage bonuses, because you can't trade the other direction. An attack bonus can be traded for AC (Expertise/Fighting Defensively), damage (Power Attack), etc., but how do you INCREASE an attack bonus?
Then there's all the stuff that activates on hits. If you've got Sneak Attack dice, you just want to hit at all costs.

Then there's the DR/resist issue.
Let's say you picked Flaming. If the target has ANY Fire Resistance, all 1d6 damage will probably be lost. If the target has DR, the only way the extra +1 damage would be lost is if you failed to power through the DR, in which case the entire weapon is useless.
In other words, the only situation where the Flaming is MORE likely to be effective is if the target has a very high DR that you can't breach, but has no fire resistance at all. In that situation, you're reduced to doing 3.5 damage per attack period, which probably isn't a productive use of your actions.

So, which is better overall? It really depends on what you're fighting. If it's stuff with very low AC and no elemental resists (like most NPCs) and you're only getting the single attack on them, the Flaming is better. If it's stuff with high AC and elemental resists (like a demon or something) and you can Full Attack, the Enhancement is better. Overall I'd probably go with the Enhancement bonus, since at high levels you're going to run into much more of the second type.
 


Spatzimaus said:
What you're really asking is, "is +1d6 elemental damage better than another +1 Enhancement?"

Also, in many ways attack bonuses are more valuable than damage bonuses, because you can't trade the other direction. An attack bonus can be traded for AC (Expertise/Fighting Defensively), damage (Power Attack), etc., but how do you INCREASE an attack bonus?.

Spatzimaus, yes that is precisely my question. For an archer however there is no way to convert attack bonuses to damage as a melee focused character can. Thus the extra 1d6 for the -1 attack, a poor mans Power Attack.

But you are saying that the +1 is fairly equivalent, I just wanted to "convert" some of the high attack I have into something since I can't put it into Expertise or Power Attack
 

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