D&D 5E Which Magic the Gathering setting would you want added officially to D&D?

Remathilis

Legend
The Darklord would be Ayavcln the Angel, yeah she started kind of good at first, but she ended up twisted by the end.
The Darklord could be the Eldrazi Emrakul. She's already imprisoned in the moon of Innistrad. Be pretty cool if she continued corrupting the area from there as a "shadow ruler."

I was originally working to adapt the setting using the Original Innistrad block rather than Shadows/Moons because of the tonal shift (the original Innistrad blocks were quite gothic, while latter is more Lovecraftian), and further I wasn't considering the recent ramifications from the newer set (Emakul's imprisonment, Avacyn's death, etc) or the idea of Innistrad "being drawn into" the Mists post Eldritch Moon. To be honest, the idea of having Innistrad fill a Lovecraftian horror domain (and Emrakul its trapped lord) would work far better than I had thought. All you do then is add some mists, sprinkle in the domain prohibition on leaving (all the important walkers are off plane post WotS) and you'd have a good start.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
I was originally working to adapt the setting using the Original Innistrad block rather than Shadows/Moons because of the tonal shift (the original Innistrad blocks were quite gothic, while latter is more Lovecraftian), and further I wasn't considering the recent ramifications from the newer set (Emakul's imprisonment, Avacyn's death, etc) or the idea of Innistrad "being drawn into" the Mists post Eldritch Moon. To be honest, the idea of having Innistrad fill a Lovecraftian horror domain (and Emrakul its trapped lord) would work far better than I had thought. All you do then is add some mists, sprinkle in the domain prohibition on leaving (all the important walkers are off plane post WotS) and you'd have a good start.

Pretty much my thoughts on Innistrad. I might be even more explicit about the ban on leaving, as in Barovia the planeshift spell just doesn't work until the Dark Lord is defeated. You could have it that once Innistrad has been absorbed by Ravenloft, even Planeswalkers are unable to leave (if they are still there). This also isn't something completely unprecedented, as recent Magic fluff has introduced an item that nullifies planeswalking abilities.
 


doctorbadwolf

Heretic of The Seventh Circle
I was originally working to adapt the setting using the Original Innistrad block rather than Shadows/Moons because of the tonal shift (the original Innistrad blocks were quite gothic, while latter is more Lovecraftian), and further I wasn't considering the recent ramifications from the newer set (Emakul's imprisonment, Avacyn's death, etc) or the idea of Innistrad "being drawn into" the Mists post Eldritch Moon. To be honest, the idea of having Innistrad fill a Lovecraftian horror domain (and Emrakul its trapped lord) would work far better than I had thought. All you do then is add some mists, sprinkle in the domain prohibition on leaving (all the important walkers are off plane post WotS) and you'd have a good start.

Okay, but wouldn’t it be more useful and additive to have a gothic horror world that isn’t a semi-inescapable domain of dread?
 



cbwjm

Legend
I think the whole "not able to leave" thing is only really scary if you get drawn into the domains of dread and then realise that when you try to leave you find yourself stuck there. Otherwise, like @Parmandur says, almost nobody can leave. I wouldn't be surprised if in most campaigns the PCs don't really go for jaunts in other planes, they tend to stick to the one they're on.
 

Parmandur

Book-Friend
I think the whole "not able to leave" thing is only really scary if you get drawn into the domains of dread and then realise that when you try to leave you find yourself stuck there. Otherwise, like @Parmandur says, almost nobody can leave. I wouldn't be surprised if in most campaigns the PCs don't really go for jaunts in other planes, they tend to stick to the one they're on.

For 99.999999% of even heoric types, Innistrad is a fully isolated horror, for sure.

I can see WotC doing some sort of Planeswalker campaign book, but Planewalkers can't help other people escape Innistrad, so there can still be emotional stakes.

WotC has crossed the streams, but I seriously doubt they will go so far as to merge Ravenloft and Innistrad for thematic consistency.
 
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doctorbadwolf

Heretic of The Seventh Circle
It's not that horrific if you can just leave.

If it has the same dynamic as Barovia, and plays with all the same themes, there is no point in including it.

On the other hand, if it plays with (but doesn’t simply repeat the same take on) the same themes, but doesn’t have the same “trapped by the mists and forced to play a role in the reliving on this jerk’s sad story” dynamic, it’s worth exploring.
 


jasper

Rotten DM
Um... Why?
Too many settings to keep up with and it smacks of fanboy /cross marketing. I quit reading comics in the 80s due to the Marvel Crossover/CrossMarketing story lines. Inferno was the worst. If you were not around at the time, Marvel had an Epic storyline with character changes. But to find why some things change you had to buy ALL the summer editions of ALL Marvel titles. Why is Peter Parker sporting a new outfit? Go to Muppets Dancing with Spiderman which was only available in dentist offices or by direct mail.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
If it has the same dynamic as Barovia, and plays with all the same themes, there is no point in including it.

On the other hand, if it plays with (but doesn’t simply repeat the same take on) the same themes, but doesn’t have the same “trapped by the mists and forced to play a role in the reliving on this jerk’s sad story” dynamic, it’s worth exploring.

As Remathilis mentioned above, Emrakul's arrival in Innistrad has shifted that setting to be include more Lovecraftian elements instead of solely being Gothic Horror.

And even if Innistrad became a Domain of Dread, it wouldn't repeat the same dynamic as Strahd's, because Emrakul is a gross elder god thing, while Strahd was once a man.
 

Parmandur

Book-Friend
As Remathilis mentioned above, Emrakul's arrival in Innistrad has shifted that setting to be include more Lovecraftian elements instead of solely being Gothic Horror.

And even if Innistrad became a Domain of Dread, it wouldn't repeat the same dynamic as Strahd's, because Emrakul is a gross elder god thing, while Strahd was once a man.

But the broader point is, they might make Innistrad a D&D setting, but they are not going to combine two settings from different IP like that.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
But the broader point is, they might make Innistrad a D&D setting, but they are not going to combine two settings from different IP like that.

I'll agree it's pretty unlikely. I don't know why this idea is somehow outside the bound of what is possible though, especially when it would barely change the underlying premise of both.
 

Parmandur

Book-Friend
I'll agree it's pretty unlikely. I don't know why this idea is somehow outside the bound of what is possible though, especially when it would barely change the underlying premise of both.

Outside the bounds of what is possible, no, but outside the bounds of good business practice for an IP-centered company.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
Outside the bounds of what is possible, no, but outside the bounds of good business practice for an IP-centered company.

One could make the argument that greater integration of IPs would lead to crossover purchases between different brands, boosting sales.

Kind of like how people were introduced to Fire Emblem through Smash Bros.
 

Parmandur

Book-Friend
One could make the argument that greater integration of IPs would lead to crossover purchases between different brands, boosting sales.

Kind of like how people were introduced to Fire Emblem through Smash Bros.

One could, but the Magic and D&D teams are pretty cautious about mixing the streams to begin with. And there is no more reason to mish-mash two of their most popular-yet-distinct sup-IPs here than there is to smash Dominaria together with Greyhawk,, Mystarra and the FR to create one simpler High Fantasy setting. they share a broad geenre, not much else.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
One could, but the Magic and D&D teams are pretty cautious about mixing the streams to begin with. And there is no more reason to mish-mash two of their most popular-yet-distinct sup-IPs here than there is to smash Dominaria together with Greyhawk,, Mystarra and the FR to create one simpler High Fantasy setting. they share a broad geenre, not much else.

All I've suggested is making Innistrad a Domain of Dread, which honestly could be thrown in as a blurb in an Innistrad book without changing anything at all about the setting. It's just a nice flavor thing that ties Innistrad closer to D&D settings, without actually changing anything important.

That's a hell of a lot different than making a combined Dominaria/Greyhawk/Mystara/FR setting. Crawford has already said that Magic settings all exist on the Prime Material Plane in D&D cosmology. All I'm suggesting is moving one of them, Innistrad, into Ravenloft (a move from the Prime Material to the Shadowfel), as Innistrad has a lot more in common with the Domains of Dread than settings on the Prime Material Plane.

EDIT: Removed the insult, that was uncalled for.
 

Parmandur

Book-Friend
I think you're starting to be deliberately obtuse here, as all I've suggested is making Innistrad a Domain of Dread, which honestly could be thrown in as a blurb in an Innistrad book without changing anything at all about the setting. It's just a nice flavor thing that ties Innistrad closer to D&D settings, without actually changing anything important.

That's a hell of a lot different than making a combined Dominaria/Greyhawk/Mystara/FR setting. Crawford has already said that Magic settings all exist on the Prime Material Plane in D&D cosmology. All I'm suggesting is moving one of them, Innistrad, into Ravenloft (a move from the Prime Material to the Shadowfel), as Innistrad has a lot more in common with the Domains of Dread than settings on the Prime Material Plane.

Well, a note in a side-bar maybe, but I wouldn't bet on them even lamp-shading the similarities that much.

Innistrad is a prime material world, is the thing. It is overwhelmed by ghouls and monsters, but it is not a mystical pocket dimension like Ravenloft. It's a normal world, with people leading mundane lives, but with more vampires and Inquisitions.
 

I see as possible characters from Innistrad being abducted and sent to a new dark domain in the demiplane of the dread.

Do you know what is fun? A new oriental setting, not Kamikawa nor Kara-tur.... and created by Perfect World Enternaiment, the Chinese company with tittles "Newerwinter Online", Star Treck Online, Remmant: from the ashes, Torchlights. They could recycle a lot of ideas from previous games to create a new mash-up. It would be something like a OA by and for Asians.
 

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