D&D 5E Which Magic the Gathering setting would you want added officially to D&D?

So, there are 30 worlds tracked on the Rabiah Scale, including Ravnica (already covered for D&D) and three Planes that rate 10 (basically zero chance of ever getting attention in M:tG ever again). A couple of the other worlds literally no longer exist anymore (Serra's Realm, Phyrexia).

The 24 remaining worlds, with the arguable exception of Dominaria, have very, very little actual world-building development, and could be summarized effectively in a handful of pages, probably less than 100 pages to effectively Gazeeter all of these worlds adequately. One way they could go would be to massively expand the world's one by one to fill a larger book. But another route, that is increasingly appealing to me as a possibility and not mutually exclusive, would be to leave the settings fairly sketchy, but develop the Planewalking scene as a metasetting the PCs could belong to, with visiting different worlds being like visiting different countries or cities in other settings. Bring in some appropriate Class archetypes, add the neccessary Races, some Monsters and Adventure Generation material aimed at making Planewalking stories...


That’s one way to go, but I really hope it also includes like, Dragonlance, Mystara, Chris Perkins’ world of Islands, Nentir Vale, and notes on how these worlds were built, what themes and genres they cater to, and pretty deep and highly usable world building advice.

Stuff like how deserts form, is surprisingly useful for making a map!

Then add in some player options and monsters to support both the settings and characters of the themes and genres mentioned, and make it a PHB sized book.

I’d put the whole remaining Gate Watch on the cover, plus some of their friends and maybe a DnD originating world-hopping character, and just bloody well have fun with it.
 

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So, there are 30 worlds tracked on the Rabiah Scale, including Ravnica (already covered for D&D) and three Planes that rate 10 (basically zero chance of ever getting attention in M:tG ever again). A couple of the other worlds literally no longer exist anymore (Serra's Realm, Phyrexia).

The 24 remaining worlds, with the arguable exception of Dominaria, have very, very little actual world-building development, and could be summarized effectively in a handful of pages, probably less than 100 pages to effectively Gazeeter all of these worlds adequately. One way they could go would be to massively expand the world's one by one to fill a larger book. But another route, that is increasingly appealing to me as a possibility and not mutually exclusive, would be to leave the settings fairly sketchy, but develop the Planewalking scene as a metasetting the PCs could belong to, with visiting different worlds being like visiting different countries or cities in other settings. Bring in some appropriate Class archetypes, add the neccessary Races, some Monsters and Adventure Generation material aimed at making Planewalking stories...




 

That’s one way to go, but I really hope it also includes like, Dragonlance, Mystara, Chris Perkins’ world of Islands, Nentir Vale, and notes on how these worlds were built, what themes and genres they cater to, and pretty deep and highly usable world building advice.

Stuff like how deserts form, is surprisingly useful for making a map!

Then add in some player options and monsters to support both the settings and characters of the themes and genres mentioned, and make it a PHB sized book.

I’d put the whole remaining Gate Watch on the cover, plus some of their friends and maybe a DnD originating world-hopping character, and just bloody well have fun with it.

So, here's a bonkers idea, but I'm speculating irresponsibly anyways: maybe they want to do multiple settings a year moving forwards. That seems to be a possible implication of things Nate Stewart has said, and the publication of Acquisitions Inc. in the same year as Eberron would support that possibility.

So, one thing they could do: publish a "Planewalkers Handbook" as spitballed above and then latter that year publish a Planescape book: traditional Planar Race and Class options, big picture Gazeeter for the Outlands and their interaction with the rest of the cosmos, a zoomed in Gazeeter set in Sigil, Sigilian Adventure generation material, Planar Monsters, and so on. Include support on how to mix the chocolate and peanut butter at home as desired.
 

I'd exclude from the likely list any plane that has too little lore to bother with, such Bablovia, any planes that are a lower than 6 on the Rabiah Scale. And Ravnica has already been done, although it might get a mention. And Dominara is big enough for it's own book.

I think 5 to 10 Settings max.
 

That’s one way to go, but I really hope it also includes like, Dragonlance, Mystara, Chris Perkins’ world of Islands, Nentir Vale, and notes on how these worlds were built, what themes and genres they cater to, and pretty deep and highly usable world building advice.

Stuff like how deserts form, is surprisingly useful for making a map!

Then add in some player options and monsters to support both the settings and characters of the themes and genres mentioned, and make it a PHB sized book.

I’d put the whole remaining Gate Watch on the cover, plus some of their friends and maybe a DnD originating world-hopping character, and just bloody well have fun with it.

Mystara and Dragonlance are both too big and would need at least their own books to do them justice. Even Nentir Vale by the end had a lot of lore behind it.

Not many D&D worlds could fit within this format the way many MtG worlds can. Maybe if you stripped Planescape down to just Sigil you could fit it in.

Zendikar has seven continents, but none seem very detailed honestly, compared to say just the Sword Coast of FR for example, or a single major Dragonlance nation.

Realistically I see this book just being MtG settings that can be functional condenced into an Planescape/Spelljammer/Ravenloft style MtG metasetting.

Maybe 20 to 50 pages per setting, not oncluding player options. You can't do any true D&D setting justice with 20 to 50 pages. Heck, they didn't even really do a Waterdeep justice with 25 pages (it should have gotten as many as BG in BG: DiA), but you could fit a lot of MtG settings into a space like that with ease.
 

Ravnica isn't really even an exception, since the story is pretty focused on the Tenth District: the rest of the City is left to the imagination, which can be an advantage for running a game there.

A general, Magic-wide setting book about Planewalkers (post-Spark War Planewalkers, particularly), with big-picture mini-Gazeeters on a bunch of different worlds (which in most cases would be more than most of the Planes have in established fiction)...could be a real solid book there.

Why post Spark in particular?
 

I'd exclude from the likely list any plane that has too little lore to bother with, such Bablovia, any planes that are a lower than 6 on the Rabiah Scale. And Ravnica has already been done, although it might get a mention. And Dominara is big enough for it's own book.

I think 5 to 10 Settings max.

Ixalan, Kamigawa and Shandilar would be very fitting for a book as described above, at least.
 

Why post Spark in particular?

In the War of the Spark:

Nicol Bolas activates a MacGuffin that attracts Planewalkers to Ravnica for his trap: this causes a lot of weaker potential Planewalkers to Spark and discover their abilities. Metagame, WotC did this so they could put a ridiculous number of Planewalker cards in decks without breaking the game, so there are now mooks who can Planewalk. This is a good setup for a Zero to Hero Planewalker scenario, i.e. Level 1 PCs can be Planewalkers plausibly now.
 
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Ixalan, Kamigawa and Shandilar would be very fitting for a book as described above, at least.

Let's say each setting gets 50 lore pages each, with a 100 pages going to monsters and Player options. That is likely max 5 MtG settings.

It seems Eldraine, Zendikar, and Thero's are already in that leaves 2, maybe 3 settings. Amonket, Ixalan, and maybe Innistrad are likely in. I don't think Shandilar and Kamiwaga will be in, but I could be wrong. We will get a much better idea in October and November's UE. If Innistrad is in I could see it's linked subclasses coming in October in time or Halloween. If not Amonket's.
 

Let's say each setting gets 50 lore pages each, with a 100 pages going to monsters and Player options. That is likely max 5 MtG settings.

It seems Eldraine, Zendikar, and Thero's are already in that leaves 2, maybe 3 settings. Amonket, Ixalan, and maybe Innistrad are likely in. I don't think Shandilar and Kamiwaga will be in, but I could be wrong. We will get a much better idea in October and November's UE. If Innistrad is in I could see it's linked subclasses coming in October in time or Halloween. If not Amonket's.

Oh, goodness, I wouldn't expect nearly such a deep dive per Plane in this setup, more like the Guilds in Ravnica, which got 69 pages between the ten of them. My concept would be:

  • Chapter 1: Character Generation, racial and class options, Spells, Planewalking rules, etc.
  • Chapter 2: Cosmic Gazeeter, loosely outlining a certain number of worlds
  • Chapter 3: Detailed zoom in on the Planewalking community as a setting itself
  • Chapter 4: Phat Loot
  • Chapter 5: Adventure Generation, ala Chapter 5 of Guildmasters Guide to Ravnica or Rising the Last War
  • Chapter 6: Monsters
 

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