Which mass combat systems do you use for D&D game?

What mass combat systems do you use for your RPGs?

  • D&D Mini's Handbook

    Votes: 4 4.3%
  • Cry Havoc / Advanced Player's Manual

    Votes: 10 10.9%
  • Fields of Blood

    Votes: 8 8.7%
  • AEG's Mercenaries

    Votes: 1 1.1%
  • AEG's Empire

    Votes: 0 0.0%
  • Some other d20 system

    Votes: 9 9.8%
  • Some other published system (non-d20)

    Votes: 2 2.2%
  • Mongoose's Open Mass Combat System

    Votes: 2 2.2%
  • DM just makes it up/wings it

    Votes: 47 51.1%
  • DM Homebrewed but codified rules

    Votes: 9 9.8%

These days, I'd use the method detailed in Heroes of Battle.

(Neither system in Cry Havoc or the Miniatures Handbook impresses me).

Cheers!
 

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Grim Tales with slight modifications. As mentioned above, found in Slavelords, but you can get it as a separate PDF I believe.
 


For D&D, this is strictly background noise -- mass combat is not even an issue.

In other games we take mass combat rules into account because it fits the world; in D&D, everything is about adventures and looting, with the world as a whole making little to no difference.
 

I went with "DM wings it", but I'm enough off of that to call for description.

My players have shown no desire to play through a minis-wargame type battle. Nor have they shown desire to be armchair generals. So, I actually don't use mass combat rules at all.

I look at the armies involved, and the terrain, and I figure out how I expect the battle would go. I ask the players what they intend to do in the battle, and then create a montage of scenes or encounters that take place within the battle. What happens in those scenes may effect the final outcome of the battle.
 

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