D&D General Which of these should be core classes for D&D?

Which of these should be core D&D classes?

  • Fighter

    Votes: 152 90.5%
  • Cleric

    Votes: 137 81.5%
  • Thief

    Votes: 139 82.7%
  • Wizard

    Votes: 147 87.5%
  • Barbarian

    Votes: 77 45.8%
  • Bard

    Votes: 102 60.7%
  • Ranger

    Votes: 86 51.2%
  • Druid

    Votes: 100 59.5%
  • Monk

    Votes: 74 44.0%
  • Sorcerer

    Votes: 67 39.9%
  • Warlock

    Votes: 69 41.1%
  • Alchemist

    Votes: 12 7.1%
  • Artificer

    Votes: 35 20.8%
  • Necromancer

    Votes: 11 6.5%
  • Ninja

    Votes: 5 3.0%
  • Samurai

    Votes: 3 1.8%
  • Priest

    Votes: 16 9.5%
  • Witch

    Votes: 15 8.9%
  • Summoner

    Votes: 17 10.1%
  • Psionicist

    Votes: 35 20.8%
  • Gish/Spellblade/Elritch Knight

    Votes: 35 20.8%
  • Scout/Hunter (non magical Ranger)

    Votes: 21 12.5%
  • Commander/Warlord

    Votes: 41 24.4%
  • Elementalist

    Votes: 5 3.0%
  • Illusionist

    Votes: 13 7.7%
  • Assassin

    Votes: 10 6.0%
  • Wild Mage

    Votes: 5 3.0%
  • Swashbuckler (dex fighter)

    Votes: 17 10.1%
  • Archer

    Votes: 8 4.8%
  • Inquisitor/Witch Hunter

    Votes: 10 6.0%
  • Detective

    Votes: 7 4.2%
  • Vigilante

    Votes: 4 2.4%
  • Other I Forgot/Didn't Think Of

    Votes: 23 13.7%

If all subs were picked at level 1.
I don't need characters to be fully realised at level one. You can start as a religious squire and become a full paladin with powers later on.
I think such growth makes the levelling process more interesting, it is about the character concept evolving rather than just numbers getting bigger and gaining extra powers.
 

log in or register to remove this ad

I don't need characters to be fully realised at level one. You can start as a religious squire and become a full paladin with powers later on.
I think such growth makes the levelling process more interesting, it is about the character concept evolving rather than just numbers getting bigger and gaining extra powers.
Conceptually I have no problem with that. I just don't think that's the story or game of 5e/D&D going forward.
 


not trying to 'fill boxes' with my class selection but i like fitting things into boxes so imma do this, these are only vague pidgeonholing of the primary lean of their class role not hard limits.
notes
-alt-wizard that lacks most offensive spells as stated in previous post
-druid has absorbed some barbarian traits mainly rage as an alt-use for wildshape
ALL-ROUNDERDAMAGEUTILITYSUPPORTTANKOTHER
MARTIALHunterPsionRogueWarlordFighterMonk
HALF-CASTERSwordmagePaladinRangerArtificer--
CASTERClericSorcererWizardBardDruidSummoner
 

not trying to 'fill boxes' with my class selection but i like fitting things into boxes so imma do this, these are only vague pidgeonholing of the primary lean of their class role not hard limits.
*alt-wizard that lacks most offensive spells as stated in previous post

ALL-ROUNDERDAMAGEUTILITYSUPPORTTANKOTHER
MARTIALHunterPsionRogueWarlordFighterMonk
HALF-CASTERSwordmagePaladinRangerArtificer--
CASTERClericSorcererWizard*BardDruidSummoner
Half-caster tank is just another way to build a swordmage, I think.
 

Half-caster tank is just another way to build a swordmage, I think.
i think i have a different preconception of 'swordmage' than the traditional DnD verbage as i wasn't involved in DnD when they were an actual class, an 'elemental swordsman' is probably a better description of what im thinking of similar to the current ranger's weapon spells but put into their own class.
 

not trying to 'fill boxes' with my class selection but i like fitting things into boxes so imma do this, these are only vague pidgeonholing of the primary lean of their class role not hard limits.
notes
-alt-wizard that lacks most offensive spells as stated in previous post
-druid has absorbed some barbarian traits mainly rage as an alt-use for wildshape
ALL-ROUNDERDAMAGEUTILITYSUPPORTTANKOTHER
MARTIALHunterPsionRogueWarlordFighterMonk
HALF-CASTERSwordmagePaladinRangerArtificer--
CASTERClericSorcererWizardBardDruidSummoner
Half caster tank? Warden maybe?
 

I look at this in terms of how the classes were developed historically. Of course this is going to lead to the inclusion of certain D&Disms which, for D&D, I feel are quite appropriate!

1. The fighter is the full-capability armed combat class. Archetypes that excel at armed combat fall under this class and can be expressed as subclasses. The paladin subclass, for example, is a fully capable fighter with additional divine magical capabilities balanced by restrictions such as vows of charity, poverty, chastity, etc.

2. The magic-user/wizard replaces most of the fighter's armed combat capability with arcane magical capabilities and is minimally capable with armed combat.

The natural gestalt of the above two classes is the fighter/magic-user multiclass, best expressed in 5E by the Eldritch Knight archetype, and is moderately capable with regards to armed combat which capability is then supplemented by magic.

3. The cleric is an alternative to the fighter/magic-user, replacing the fighter/magic-user's arcane magic with divine magic. The druid subclass re-flavors the cleric's divine magic as nature magic.

4. The thief/rogue is an alternative to the magic-user/wizard, replacing the magic-user/wizard's magical capability with skill-based utility and combat capability. The assassin subclass focuses on skills used for ambush and subterfuge.

5. The monk is an alternative to the cleric, replacing the cleric's divine magical capability with "thief-y" skill-based capabilities.

The gestalt of 2 and 4 is the magic-user/thief multiclass, expressed in 5E as the Arcane Trickster archetype.

The gestalt of 1, 3, and 4 is the fighter/cleric/thief multiclass.

6. The bard is an alternative to the fighter/cleric/thief, replacing clerical divine magic with druidic nature magic and bardic musical/oratory magic.

This suggests a few questions to me. First, why are there no full-time casters equivalent to the magic-user/wizard for other types of magic? And second, might it not be a good idea to name and define archetypes for other multiclass combinations the way 5E did for the Eldritch Knight and Arcane Trickster, and perhaps break them out into their own classes as seems to have been done for the cleric and bard?
 


1 Fighter (Str) - remains and takes on Barbarian, Paladin and Warlord
2 Fighter (Dex) - takes on Archer, Martial Arts and Scout
3 Rogue/Expert - Skill specialist class, takes on Ranger (Exploration), Bard/Sage (Knowledge)
4 Priest - loose the Militant aspects (except War Domain), increase Charismatic role (including charm/calm). Increase role of Channel Divinity and takes on Druid via Channel Divinity too
5 Warlock/Scorcerer - Primary flavourful caster

6 Lets replace Wizards with dedicated specialist not overpowered generalist (thats for Sorlocks)
Elementalist
Summoner
Illusionist
Diviner
 
Last edited:

Remove ads

Top