Micah Sweet
Level Up & OSR Enthusiast
A good idea, except vows have no teeth in 5e.It seems simple: if you don't want to adhere to a vow, for example, don't play a paladin.
A good idea, except vows have no teeth in 5e.It seems simple: if you don't want to adhere to a vow, for example, don't play a paladin.
IME if the player finds themselves in a situation where they are worse off abiding by restrictions, and they aren't required to do so, most simply won't, and the other players who might suffer if those restrictions are kept will be fine with that.I think the majority of players are quite alright with the concept of roleplaying limitations in general, but when you start imposing specifics you often get resistence.
My personal solution is to let players pick their own limitations - if they're playing in good faith they'll pick reasonable ones that they'll have fun with.
I get the preference for more focused designs but disagree with the implication that the fighter is not an actual class concept and has no degree of identity. I think armed combat specialist is a fine concept and identity for a character.Better to cannibalize the fighter for the benefit of actual class concepts like Paladin, Ranger, Monk, and new focused class options with some degree of identity.
What if I want to adhere to a slightly different vow than the ones the designers came up with? What if the terms of the vow are vague and I don't know how to adhere to them because the dm will make up an answer on the spot after I've chosen? What if the vow doesn't make sense for the character I want to play, even though they're obviously a paladin? What if I want to play Sir Bors, who isn't available as an option in DnD because none of the vows fit him?It seems simple: if you don't want to adhere to a vow, for example, don't play a paladin.
I disagree in that I find it's not specific enough to be a class concept. I myself think it needs to be split into at least two classes (broadly competent warrior and weapon specialist) but could easily think of several more (swordmage, many kinds of specialist fighters) that could support their own full class.I get the preference for more focused designs but disagree with the implication that the fighter is not an actual class concept and has no degree of identity. I think armed combat specialist is a fine concept and identity for a character.
I think having each figthing style be its own class could be cool.I disagree in that I find it's not specific enough to be a class concept. I myself think it needs to be split into at least two classes (broadly competent warrior and weapon specialist) but could easily think of several more (swordmage, many kinds of specialist fighters) that could support their own full class.
Trying to make all armed combatants one class hasn't been a thing since the thief was added to OD&D, and several more have been split out since (barbarian, monk, paladin, ranger) and that still leaves the fighter overloaded in 5e. IMO.
I disagree in that I find it's not specific enough to be a class concept. I myself think it needs to be split into at least two classes (broadly competent warrior and weapon specialist) but could easily think of several more (swordmage, many kinds of specialist fighters) that could support their own full class.
Trying to make all armed combatants one class hasn't been a thing since the thief was added to OD&D, and several more have been split out since (barbarian, monk, paladin, ranger) and that still leaves the fighter overloaded in 5e. IMO.
i could vibe with splitting the fighter into a martial version and a half-caster 'magic' fighter,I think having each figthing style be its own class could be cool.
Or at least:
- Defender (knight, swordmage, spear marshal, duelist)
- Archer (avalanche hurler, peerless archer, zen archery)
- Slayer (tempest, juggernaut)
I am not sure what you are arguing with me about here. I did not say anything about having to choose the vows in the PHB or not being able to make up the vows. I said, if you don't want to have to adhere to a vow AT ALL, don't play a class that requires it.What if I want to adhere to a slightly different vow than the ones the designers came up with? What if the terms of the vow are vague and I don't know how to adhere to them because the dm will make up an answer on the spot after I've chosen? What if the vow doesn't make sense for the character I want to play, even though they're obviously a paladin? What if I want to play Sir Bors, who isn't available as an option in DnD because none of the vows fit him?
All of these questions could be easily answered by "well then, customize the vow."
My Unlikely To Happen Heartbreaker (Oct 2023 Edition) splits martials thusly:I think having each figthing style be its own class could be cool.
Or at least:
- Defender (knight, swordmage, spear marshal, duelist)
- Archer (avalanche hurler, peerless archer, zen archery)
- Slayer (tempest, juggernaut)
It seems simple: if you don't want to adhere to a vow, for example, don't play a paladin.