D&D General Which of these should be core classes for D&D?

Which of these should be core D&D classes?

  • Fighter

    Votes: 152 90.5%
  • Cleric

    Votes: 137 81.5%
  • Thief

    Votes: 139 82.7%
  • Wizard

    Votes: 147 87.5%
  • Barbarian

    Votes: 77 45.8%
  • Bard

    Votes: 102 60.7%
  • Ranger

    Votes: 86 51.2%
  • Druid

    Votes: 100 59.5%
  • Monk

    Votes: 74 44.0%
  • Sorcerer

    Votes: 67 39.9%
  • Warlock

    Votes: 69 41.1%
  • Alchemist

    Votes: 12 7.1%
  • Artificer

    Votes: 35 20.8%
  • Necromancer

    Votes: 11 6.5%
  • Ninja

    Votes: 5 3.0%
  • Samurai

    Votes: 3 1.8%
  • Priest

    Votes: 16 9.5%
  • Witch

    Votes: 15 8.9%
  • Summoner

    Votes: 17 10.1%
  • Psionicist

    Votes: 35 20.8%
  • Gish/Spellblade/Elritch Knight

    Votes: 35 20.8%
  • Scout/Hunter (non magical Ranger)

    Votes: 21 12.5%
  • Commander/Warlord

    Votes: 41 24.4%
  • Elementalist

    Votes: 5 3.0%
  • Illusionist

    Votes: 13 7.7%
  • Assassin

    Votes: 10 6.0%
  • Wild Mage

    Votes: 5 3.0%
  • Swashbuckler (dex fighter)

    Votes: 17 10.1%
  • Archer

    Votes: 8 4.8%
  • Inquisitor/Witch Hunter

    Votes: 10 6.0%
  • Detective

    Votes: 7 4.2%
  • Vigilante

    Votes: 4 2.4%
  • Other I Forgot/Didn't Think Of

    Votes: 23 13.7%


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I'd like one that is terrain/land-based, yes.

The land druid could have been that, but its just 10 variation of ''cant be attacked by angry grass'', instead.

I liked that PF 1e went all out on the variety of Druids and Rangers.... Although I always wondered if that would be very limiting for PCs who travelled to different places.
 


Alternatively, a paladin is a fighter with extra stuff (a subclass) which is balanced with restrictions.
Better to cannibalize the fighter for the benefit of actual class concepts like Paladin, Ranger, Monk, and new focused class options with some degree of identity.
Right but the claim was that there are multiple classic D&D classes that "aren't even subclasses" and I am pretty sure the Warden (Warlord? I forget) is the only one since we got the artificer.

Psion, I guess.
Warlord, Warden, Invoker, Shaman, Swordmage, several psionic classes. Id add Assassin because the 5e subclass is a joke that I can’t take seriously as an attempt at an Assassin, but technically it does exist in 5e.
 


Interesting. I definitely disagree with Warlock. Other than the Celestial Patron the class has absolutely no association with the divine, divine magic, or divine classes.
It was based on the idea that the Warlock's spell comes from a Patron, like a cleric's spells come from a god.
 

It was based on the idea that the Warlock's spell comes from a Patron, like a cleric's spells come from a god.
That's not really how warlock spells work, though, I don't think. The patron shares secrets with the warlock, teaching them how to acquire their magical power. But it isn't "granted" like a cleric's. The Warlock does not worship the Patron. They might even hate the Patron and actively work against their interest. They just have to abide by whatever Pact they formed.
 

That's not really how warlock spells work, though, I don't think. The patron shares secrets with the warlock, teaching them how to acquire their magical power. But it isn't "granted" like a cleric's. The Warlock does not worship the Patron. They might even hate the Patron and actively work against their interest. They just have to abide by whatever Pact they formed.
Except the pact doesn't require anything from the character by the rules, so the pact is effectively valueless.
 


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