Aldarc
Legend
The former is an idiomatic archetype that mostly only exists in D&D and the latter is an archetype that is more widespread in culture and video games.What's the difference between "Cleric" and "Priest"?
The former is an idiomatic archetype that mostly only exists in D&D and the latter is an archetype that is more widespread in culture and video games.What's the difference between "Cleric" and "Priest"?
I would love to be in the hypothetical room with you and wizard players when you take away the wizard's Fireball spell.Phb 13 - wizard, + psion, swordmage, summoner, warlord, other
I picked other instead of wizard because I wouldn’t want it in its current incarnation, I’d want it stripped of most of its damage spells to focus on control, de/buffs and out of combat utility, it’s still fundamentally built the same way but with a significant reworking of its spell list.
well then they can deal, they'll still have a few essentials like magic missile and chromatic orb but if you were in my 'what are THE wizard spells' thread you'll know how much i think that fireball is basically the antithesis of the kind of magical precision and finesse that should be the wizard's wheelhouse, sorcerer will still exist now serving as the primary blaster class and i'm sure a couple of other casters will have it one way or another like fiend warlock, lore bard or light cleric.I would love to be in the hypothetical room with you and wizard players when you take away the wizard's Fireball spell.
They tested the waters verybearlyminb5E, and found out that apparently people actually hate Prestige Classes...particularly people who had played 3E, which makes a lot of sense to me. The concept, as far as D&D goes, seems quite dead.I think Prestige classes deserve a 5E reboot. They fill a particular niche that core and subclasses don't. I especially like in-fiction Prestige classes that represent joining a special secret order or mystery cult, or learning long lost lore, or undergoing some transformative experience.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.