Scribe
Legend
only 6 classes as a core framework? oof that's tight, but my picks... sorcerer, cleric, ranger, artificer, rogue, warlord,
6 only...without subs? I dont know if I can even do that to myself.
only 6 classes as a core framework? oof that's tight, but my picks... sorcerer, cleric, ranger, artificer, rogue, warlord,
I'd go: Fighter, Rogue, Cleric, Wizard, Bard, and Monk aka the choices available in the original Final Fantasy for the NES (Warrior, Thief, White Mage, Black Mage, Red Mage, and Ninja).only 6 classes as a core framework? oof that's tight, but my picks... sorcerer, cleric, ranger, artificer, rogue, warlord,
if comparing to the original FF to be a proper parralel to the way the Red Mage worked the bard would have to be halfcaster though IMO, given that it only got half progression in both white and black magic, or at least, fullcaster spell slot progression but only learns spells up to 5th.I'd go: Fighter, Rogue, Cleric, Wizard, Bard, and Monk aka the choices available in the original Final Fantasy for the NES (Warrior, Thief, White Mage, Black Mage, Red Mage, and Ninja).
Thanks.That is the best - and it's not even close! - rationale I've seen yet for keeping Barbarian as a class. I could get behind this.
The Barbarian adds their Con mod to unarmed Strikes, simple weapon attacks, improvised attacks, and unarmed AC. And they can swap Dex for Con when wearing Light armor.I'd still have both use Strength for damage.
The hard part - which I assume you took care of somehow - would be finding enough niche abilities to give the Barbarian to differentiate it from a basic street-brawler style Fighter
I really like all this.The Barbarian adds their Con mod to unarmed Strikes, simple weapon attacks, improvised attacks, and unarmed AC. And they can swap Dex for Con when wearing Light armor.
And they can specialize with 3 simple weapon with one specialization slot.
So a Barbarian is stabbing with a short spear for 1d6+STR+CON with one bonus attack a turn
A fighter is incentivized to use martial weapons, exotic weapons, medium armor, and heavy armor. And they can swap Known Languages for more specialization slots.
So you have one warrior who embodies the traditional view of their weapon and armor loadout. Whereas the other warrior is just a very fast high damage improviser.
that is fair it is more that both druids and bards are well less varied archetypes and I would prefer not to double up in the core and if the bard is the arcane half caster there will be fights.I like druids as divine casters (divine can take different forms) and bards as learning by study like wizards (just not nearly as dedicated, as I'd prefer bards not be full casters).
I kind of agree but wizards are built wrong for the modern game and need to have both less spell versatility but also more thematic stuff to do to make you feel like more than a general wizard who is master of all as that cuts into many possible party niches and that steps on toes.I don't want to get rid of wizard. To me, that's how you use magic, and it's plenty interesting. You want alternatives, include alternatives.
on warlocks and cleric we are in agreement you are getting gifted power your a similar type of object.Bard, Warlock (same thing as a cleric), Warlord, Fighter, Rogue, Summoner.
To explain my reasoning:Bard, Warlock (same thing as a cleric), Warlord, Fighter, Rogue, Summoner.