Thank you Particle_Man for keeping your head about you, unlike others...
Particle_Man said:
Metamagic Rods of Quicken are cheap enough for the Sorceror and Cohort to both have them, by the time the MT leaves "the suck zone". Now they are still casting spells twice as fast.
Sorcerors can't use quicken to effect.
My bad about splitting XP in 3.5.
The MT can take leadership, but now is falling far behind in feats, since he also had to take practiced spellcaster (probably twice). If we play the "useful feat game" the MT falls behind.
No, no he doesn't need to take "practiced spellcaster". He can just stack orange ioun stones. They're unnamed bonuses to caster level, they stack.
I like Contingency:Heal, but there are other arcane Contingencies that can also be either nasty or defensive. Besides, the cohort cleric can cast shield other on my sorceror. That is one option the MT doesn't have.
It's an option, but keep in mind if you're both hit by AoE spells and your cohort is likely dead. Regardless the MT can do so many things the others can't it's not even funny. Greater glyphs of warding with arcane spells, contingencies with diving spells, stacking personal range buffs like blink and sanctuary, spectral hand and healing spells or inflict, etc...
And don't forget, the sorceror (or wizard) has ready access to more higher level spells. Including a whole spell level that the MT doesn't have access to. So the first spell cast is more likely to be more deadly, and require a higher save DC.
That's only true in a certain level range and the MT can always take precocious apprentice to make the gap only 1 level.
And speaking of "the suck zone", don't forget that the sorceror is useful up to 6th level, but the 3rd level arcane/ 3rd level divine guy is going to be the spear carrier at that point. The "suck zone" doesn't go away for quite a while after this, although the feat practiced spellcaster helps a lot.
The 6th level sorceror has how many 3rd level spells? 3 or 4 castable per day?
Beyond that he's the same as the MT, except he has less 2nd level magic and less variety in his spells.
Buy a wand of a 3rd level spell.
So I can see how the MT might be slightly below a sorceror or wizard with cleric cohort, given intelligent spell choice by the MT. But I cannot see it as overpowered. Far from banning it, I would commend someone who took it for deciding to "take the hit" to his character's power.
I don't think 9th/9th spellcasting ability is "taking a hit".
Or even at level 12 when you've got 6th level magic and the MT (assuming the least broken "build") has 5/5.