DungeonMaster
First Post
Particle_Man said:This was about Mystic Theurges, and no one from the "Mystic Theurges are too powerful" side has ever answered it on any thread that I have seen on any messageboard. Given that MT's need the feat Practiced Spellcaster to up their effective caster level (so none of that "you are a feat behind" argument), if you ban MT's because they are "too powerful", do you also ban the Leadership feat?
Leadership is an optional feat to begin with and your cohort is by no means guaranteed to be your level or even 2 levels lower.
There are tons of spells that have personal range in the game.
An MT can merely bring up an anti-life shell and then cast without fear of mellee.
The wizard with the cleric cohort must use another tactic or use two spells and particular items (spell storing for instance).
If you are both being threatened by spells, you need 2 spell resistance spells to cover both of you, while the MT needs only one.
You also need twice the gear, unless you keep your cohort naked of magic items that hurts a lot. The MT needs only one set of gear.
Even simple things like blinking, dimension door, spectral hand for touch-range spells, require much more effort or higher level magic to approximate with 2 casters rather than the ungodly all-in-one caster.
Having both arcane and divine magic isn't balanced - it has never been. Not in 2nd edition, not in 3rd. That's why "a level for a level" multiclassing exists.
It's not even particularly well balanced for monsters, let alone PCs.
Last edited: