Greylock
First Post
Sejs said:Horizon Walker, mainly because I don't feature much plane-hopping in my games.
*bangs head against wall*
Sejs said:Horizon Walker, mainly because I don't feature much plane-hopping in my games.
Well, if I could think of a way to alter the arcane classes so that they wouldn't need a PrC in order to justify certain multiclassing combos in a non-abusable manner, I'd do it. But so far I've not seen a simple solution to the problem. Making spellcasting a group of skills might do it, but it would require a big alteration of the existing game and likely a magic system so different from what we are used to seeing that it wouldn't feel like D&D to many.
The thing is, if I can't think of a better way to do it, and some player decides to play a Wizard/fighter (as opposed to a Fighter/wizard, which I can do), then I'd have to allow a PrC before the concept would be truly viable - and I really don't like PrC's.
So you want magic to be like in Diablo--even Fighters get some magical ability, but they're so crappy at it there's not much point in using it unless they can't do anything else?
Greylock said:There's no reason why a HW would have to be a plane tripper. The DMG allows the HW to continue and take non-planar terrains after 5th level. I think it's a neat and very flavorful PrC, and one that I am itching for the right game for. No Feats, no combat tricks, no spells, no supernatural abilities. Just a classic explorer/adventurer. It's almost a Dan'l Boone, Marco Polo, Cap'n Cook type char concept.
Greylock said:*bangs head against wall*
ron-burgundy said:
Sejs said:Yes, I am aware it's not required to take the planar abilities for levels 6-10. However, some degree of planes hopping is conceptually tied to the class itself, hence Planar Terrain Mastery.
Psion said:I had thought about mentioning that upthread myself. But that's not the prestige class as-is. It's a tweak.