DungeonMaster said:
You do need rods or you don't pack the same offensive or defensive punch. Pure and simple. You can cast a wizard spell and a cleric spell but you can't cast both a wizard spell and a wizard spell or a cleric spell and a cleric spell. Get it?
And? I can cast two spells per round. For 28 rounds. You can do it three times. Are you sure you want to keep making that comparison? The rods don't help you that much, they give you a
very temporary boost, that
partially offsets the Wiz-Clr combination advantage, but when they run out, you are in trouble.
Really? It's um, going to get out of that in 1 round. Better think fast.
It's movement is slowed to 5 feet per round. It will take considerably longer than 1 round to get out. As long as it has a portion in the AoE, it's hampered by it, and then hampered by the
spike stones. You should look up the rules before discussing them.
Um dude, I have more than enough spells to go beyond 6 rounds.
At one spell per round. And you, apparently, are spending your round's action to abandon your party and cast
fly. How helpful! You see, by round six, you cast one spell per round, I still cast two. And my remaining spells are higher level than yours. Basically, by round six, you have the casting ability of a cohort.
So, just how valuable are you in round six again?
No more specifically you've contorted the leadership rules, and specifically avoided trying to reach the Theurge's saves, hp, and punch because you can't afford it with you and your cohort. And it's like pulling teeth to have you make a proper write up - with an example no less.
I've used the Leadership feat exactly as written. Your lack of understanding of the rules is not my problem. Your AC is better by a fraction, your saves are better by an inconsequential amount, and you are
way behind in hit points, since between the Wiz and Clr we have more than twice as many hp as you do.