Hello brick wall? Are you there? I really enjoy talking to you.
It seems like people have lost track of the discussion. The MT is equivalent to a cohort + wizard. The MT is superior to the lone single-classed character. The MT with leadership
categorically dwarfs the wizard + cohort.
Since the MT's metamagic superiority is not recognized (very very foolish) all I do is can them.
THE URGE
Human Evoker3/Clr3/Urge6
Stats: str 8, dex 12 (10+ 2 gloves), con 15 (13+ 2 iounstone), int 20 (15+1 levels+ 4 headband), wis 20 (14 +2 levels +4 periapt), cha 14 (12+2 iounstone)
Hp: 63.5 (8 +2d8+9d4 = 28.5 + 2x12 con)
AC: 21 (10 + 1 dex + 5 wis +1 monk + 4 mage armor)
Touch AC: 18
Saves: +12/+11/+20
( 3/1/3 cleric + 1/1/3 wizard + 2/2/5 MT then + 2 con, +3 dex and weasel + 5 wiz then +3 resistance +1 luck)
Skills: the standard, spellcraft, concentration and so forth, not a big deal will be better than the non-MTs by virtue of the stone of good luck alone
Feats: Scribe scroll (free), Empower spell (1st), Improved initiative (1st), Craft wondrous item (3rd), Leadership (6th), Spell penetration (9th), Greater Spell penetration (12).
Gear: 88000 total
8000 Periapt of wisdom +4 (crafted)
8000 Headband of intellect +4 (crafted)
4500 Cloak of resistance +3 (crafted)
15000 Orange ioun stone (crafted)
6500 Monk's belt (crafted)
4000 Ioun stone +2 Con (crafted)
4000 Ioun stone +2 Cha (crafted)
2000 Gloves of dexterity +2 (crafted)
10000 Luckstone (crafted)
-----------------------------
62 000 GP total
Spells per day:
Arcane:
1st/2nd/3rd/4th/5th
4+1/4+1/3+1/2+1/1+1 (+ from specialisation)
2/1/1/1/1/1 from int 20
Total:
7/5/5/4/3
Divine:
1st/2nd/3rd/4th/5th
4+1/4+1/3+1/2+1/1+1 (+ from domain)
2/1/1/1/1 from wis 20
7/5/5/4/3
Sample Wizard spell book: (2 per level except for 5+2=7 at level 1)
1st level: Mage armor, Magic missile, True-strike, Burning hands, Charm person, Ventriloquism
2nd level: Scorching ray, Fox's cunning, Mirror image, Gust of wind, Cat's grace
3rd level: Fireball, Lightning bolt, Displacement, Stinking cloud
4th level: Improved invisibility, Black tentacles, Wall of ice, Wall of fire
5th level: Feeblemind, Bigby's interposing hand
Typical spell selection: DCs are (15+ spell level)
Arcane: (opposition schools necromancy and abjuration)
5th: Empowered fireball x2, Feeblemind
4th: Improved invisibility, Evard's black tentacles, Wall of ice, Empowered scorching ray
3rd: Fireball x2, Lightning bolt x1, Empowered magic missile, Stinking cloud
2nd: Scorching ray x3, Mirror image, Gust of wind
1st: Magic missile x4, Mage Armor, True strike, Charm person
Divine:
5th: Teleport, Spell resistance, True Seeing
4th: Dimension door, Death ward, Divine power, Dimensional Anchor
3rd: Fly, Seering light, Dispel magic x2, Protection from energy
2nd: Aid, Silencex2, Resist energy, Hold person
1st: Longstrider, Sanctuary x2, Sheild of faith, Divine favor, Obscuring mist, Command
Domains are Travel and Luck, gets to re-roll 1/day a save, attack roll, etc... and freedom of movement 1/day
Cohort:
THE DEMIURGE
Dwarven Druid 10
Stats: str 10, dex 10 (12 -2 race), con 16 (14 +2 race), int 13, wis 21 (15 +2 levels +4 periapt), cha 8
Hp: 78.5 (8 + 9d8 = 48.5+ 3x10 con)
AC: 16 (10 + 5 wis +1 monk)
Touch AC: 16
Saves: +12/+7/+14
( 7/3/7 druid then + 3 con, +2 feat + 5 wiz then +2 resistance)
Skills: the standard, spellcraft, concentration and so forth
Feats: Improved initiative (1st), Maximize spell (3rd), Lightning reflexes (6th), Craft rod (9th).
25 900 to spend
Gear: 88 000 total
8000 Periapt of wisdom +4 (crafted)
2000 Cloak of resistance +2 (crafted)
6500 Monk's belt (crafted)
+ animal companion(s)
-----------------------------
16500 GP total
Extra cash for ... a metamagic rod of maximize! So give it to the Urge.
Spells per day:
Divine:
1st/2nd/3rd/4th/5th
4/4/4/3/2
2/2/1/1/1 from wis 22
6/6/5/4/3
Typical spell selection: DCs are (16+ spell level)
Divine:
5th: Baleful polymorph, Control winds, Animal growth
4th: Flamestrike, Rusting grasp, Spike stones, Giant Vermin
3rd: Call lightningx2, Poison, Wind wall, Greater magic fang
2nd: Barkskin, Delay poison x2, Heat metal, Warp wood,
1st: Pass without trace, Faerie fire, Entangle, Speak with animals, Hide from animals, Detect snares and pits.
ADMIT UTTER AND TOTAL DEFEAT IN THE FACE OF THE URGE AND THE DEMIURGE.
So he brings to the party, well everything he had before - 1 quicken rod and a ring no one cared about. Oh yeah and druidic magic. Oh did I say druidic magic? I think I did.
You have a small handful of 6th level spells. And nothing more. Now's the time to go back and read all my posts again.