I'll start by saying a Cleric is better then a Myth. Taking Myth Levels loses too much from the cleric. You're only hope is to replace the mage. However if you don't REALLY want to be a cleric, and would rather be a wizard, but noone wants to be the cleric, then a Myth might be for you.
If you are the only caster, then sure the Myth is perfect for you. It adds both types of magic to the party (eventually, levels 4-11 are especially PAINFUL powerwise, at 12 it gets better, but be ready to be a support character)
DungeonMaster said:
What I've found is the increadible, absolutely increadible, amount of bias coming from this 3.5 stronghold. I of course expected a lot but it's really nothing short of intellectual dishonesty.
I notice alot of bias coming from the 3.0 "Stronghold". Funny that.
So here is some simple math.
The Single Class caster will have 3-5 more of their highest 3 levels of spells then you will have of those same 3 levels.
Let me put it this way.
The bard gets 3rd level spells before you do.
The Bard.
The bard also gets 4th level spells at the same time you do.
THE BARD. And the BARD is a spontanous spellcaster, like the sorc with a slow progression.
Bard, The. People always seem to pick the high levels. Try getting there sometime. Hope you like waiting till level 8 to get that fireball you love to metamagic so much.
Level Eight. At level 12 you
just got Teleport and Feeblemind.
The Wizard or Cleric has access to them 3 levels BEFORE you do. And the same with those metamagiced versions of the spells. This is not a "We are both level X, lets see how we fare". You are trying to compete, while its taken you longer to get those high level slots you need to be effective (watch your build disappear at level 11 or lower), while the other character is like "Are you serious? We did that 3 levels ago, look at these better spells that we need." At 13th level, the wizard gets access to cleric spells via limited wish. However, since most of the time, the wizard is casting wizard spells and leaving cleric spells to the
cleric, its only needed in an emergency. Scroll it.
My top 20% is better then your top 20%. I don't care where your 20% comes from, mine is better. My Next 20%
is your next 20%. Thats 2 encounters where I am
better then you. My top spell is better then your top spell.
Thats one encounter where my spell is always, going to be better then your top spell. Lower level spells may vary in usefulness based on situation, however
in general higher level spells are more useful, and better then lower level spells.
My HP will either be close, or much better then your HP. You have 4 primary stats (Wis/Int/Dex/Con) while I have 3 (Int/Con/Dex). This also means our AC will be about the same as we likely rate Con > Dex. Also even discounting wisdom, our Cons are likely to be near the same, your leg up on HP is 13 if you take cleric first, 9.5 if you don't. 2 Points of con near level 10, or improved toughness (extra feat). Keep in mind that 13 HP matters most at lower levels, where your spell selection will suck. Hard. Also you will have cleric spells, not wizard spells, so you are actually a cleric at this point while they are a wizard. Thats a wash.
Items. We have equal access, except for the fact that the Straight Wizard has 2 extra feats that are either metamagic or item creation. As such they have a crafting/spellcasting advantage right there, I'd say that about evens out with domains. If not exceeds. Discount all magic items then, except that the wizard can have a bonus here.
Skills, the Myth is required to spend extra skill points in religion. This lowers the skill points. Also, the Myth is likely to not add all points form leveling into Int, they can however, so the main point sink is religion. Since Int for Wizards is of more importance then wisdom for clerics, I am betting that the higher of the two will be int.
Saves. Multiclassing wins. Bug/Feature of the system. By the book, Myth will have higher will/fort saves. With fraction saves, only better will save (due to wisdom) and fort save (due to cleric levels).
Bab: Both of these guys miss. Unless its touch, or true struck or some other magic to hit. Their STR is likely to be rather... Questionable, so they would both do better to rely on their magic. Just as the Wizard should, and the Myth has plenty to spare.
You Get cleric spells. Which don't matter unless you replace the cleric in the party. Otherwise the cleric in the party does that, and you are supposed to play wizard. As such your cleric spells
support the main cleric. Since your cleric spells are duplicated in the party, they are not as worthwhile. If it was a druid, you would end up with healing duties (after combat, not too much during, you get HEAL really late, even AFTER the druid gets it).
You have wizard spells. Which only matter if you replace the wizard. If you do replace the wizard, there is nothing you can do as a wizard, that a straight wizard can't do better. Your cleric spells are duplicated in partry already, so that advantage is eh. Higher level spells are needed for the wizard to perform at their peak. Just as a Cleric would have heal 3 levels before you, a wizard has key wizard spells 3 levels before you. Like teleport, Greater Dispelling,
dispel magic, and anything else that is higher then level 2. Like fly, and overland flight.
On the other hand I'm very heartened and "illuminated" by the fact that a sizeable majority of silent posters immediately recognize the insanity that is the Mystic Theurge and that is reflected in the poll.
Hopefully, in the future we will finally banish the spectre of the be-all and end-all divine/arcane caster of 2nd edition and it will never rear its head again.
Yeah. Its a 3rd tier class in the poll. Red Wizard is top tier,
Dragon Disciple is second tier. This is a "Which class would you not want in your campaign" not a "Which class is too broken to be allowed in your campaign poll". I voted Assassin because of campaign issues with having a PC assassin.
Look at archmage, argueably one of the best caster PrCs out there. 26 votes. 5th tier. Look at all the classes "Better" then archmage. But you see, people don't have campaign issues with an archamge, they make sense and can be seen in most popular fantasy literature. They don't cause intra party issues (Blackguard/Assassin), they don't have irritating powers that could get out of hand(DD), or deal with summoning creatures. Their powers are all straightforward, and non-complicated.
Also 63/326 is not a sizeable majority.
And since they are silent, you have no clue if they agree with you or not. Only that they don't want a Myth in their campaign for whatever reason. Some people dislike it because they don't like it, or like the idea of it, not because its too good. Other people feel that having the two types of spellcasting is just something noone should have (not that its overpowered, they just don't want the option to have both).
Other people say no because of discussions like this that they want to avoid.
People who vote the same as you don't always agree with your reason for voting that way.
Case in point, one person voted against assassin because they hate insta kills. I don't care about insta kills, as wizards get one at 1st level (sleep is effectivly instant death).