Whiney players....

Terrible. If I were in the players situation, I would be criticizing the DMs choices as well. Any one of those characters described in the initial situation has the capability, and likelihood, of wiping out the party by themselves. As a team, there is literally no way for them not to destroy the PCs within one round.

I would like the DM who posted this to explain precisely how the party survived this encounter, and why the party should have been ready and willing to charge into what should be utter defeat and destruction.

As for the rest, creating a dungeon where specific PCs have their primary abilities weakened or completely eliminated, is flawed design. Nightfang Spire, a WoTC module from back in the day, was criticized for just this problem, as Rogues had a particularly difficult time in a dungeon filled with creatures that were either immune to their primary damage dealing abilities, or melee beasts able to rip them apart in 1-2 rounds.

Now, it's possible for the Wizard to take a different tact in the dungeon, but that's a possibility that exists in a vacuum until more specifics are given about the situation the PCs found themselves in. Was there reason, before entering the dungeon, to expect it to be populated with such creatures, thus giving the Wizard time to prepare and alter his general tactics?

Was it an option to retreat from the dungeon, return to the city, and scribe the spells necessary to become effective in such a scenario? Because if those criteria are not met, it's a perfectly valid complaint to have. In both the examples you've given, you've committed the worst DM error possible, which is making the PC(s) a bystander, an observer.

PCs have so little control and influence over the world as it is, and when you then remove what little effect they can have, which is through the power and abilities of their character, you are basically playing by yourself. As others have said, I would demand an explanation as to why you are DMing in this fashion, and if you could not provide a suitable reason, I would simply leave the game. It's not fun to watch the DM play D&D by himself.
 

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Although the DMG does recommend that 5% of encounters be EL 5+ the party's level it describes such encounters thusly:

"Overpowering: The PCs should run. If they don't they will almost certainly lose."

In other words, the DMG agrees with the whiner.
 


Doug McCrae said:
Although the DMG does recommend that 5% of encounters be EL 5+ the party's level it describes such encounters thusly:

"Overpowering: The PCs should run. If they don't they will almost certainly lose."

In other words, the DMG agrees with the whiner.

Calculated the total party level - with the traitor included - against the enemies - minus the traitor - and with an ECL or two knocked off for the disadvantage the enemies had (not knowing there's a traitor in their midst), have you? If not, than you're just blowing steam.
 

DestroyYouAlot said:
Calculated the total party level - with the traitor included - against the enemies - minus the traitor - and with an ECL or two knocked off for the disadvantage the enemies had (not knowing there's a traitor in their midst), have you? If not, than you're just blowing steam.

Edit: Heh - NEVAR MIND
 

DestroyYouAlot said:
Calculated the total party level - with the traitor included - against the enemies - minus the traitor - and with an ECL or two knocked off for the disadvantage the enemies had (not knowing there's a traitor in their midst), have you? If not, than you're just blowing steam.
Seeing as you asked so nicely, using the Excel spreadsheet from Andargor's Home the effective party level, including the 15th level wizard, is 12.54 and the opposition is ECL 20.21, a difference of +7.67. This gives a success/survival rate of 18%.

Andargor's spreadsheet agrees with the whiner.

It should also be noted that the PCs didn't know for sure that the spy would side with them in the battle. He could've decided it was better to remain undercover.
 

Doug McCrae said:
Although the DMG does recommend that 5% of encounters be EL 5+ the party's level it describes such encounters thusly:

"Overpowering: The PCs should run. If they don't they will almost certainly lose."

In other words, the DMG agrees with the whiner.


Incidentally, Doug, what page is this on. I've never seenn it and couldn't find when the other poster alluded to it -- and if he posted a page reference, I'll never know because his posts seem to have mysteriously disappeared from my screen ;)
 


Doug McCrae said:
49-50 in the 3.5 DMG.

Oh, the difficulty levels. . . but weird. There is a description of all of the difficulty levels in my DMG. Nowhere on those pages in my DMG is there a suggestion that 5% of total encounters should be Overpowering. It appears that I really do have a broken DMG. But that's okay. It seems to broken in a very sensible manner :)

[Edit: It looks like a portion of the chart in my DMG may be missing, as I see a reference to percentages in the preceding text but none are visible. I guess it was one of those situations where I didn't know what I'd been missing. That said, now that I do know, I don't really care.]
 
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Gothmog said:
Finally, the iron golems. He said this tomb has been sealed for thousands of years, and the only logical critters in there would be golems and undead. I'm guessing this dude is a blaster wizard, with almost no spells that are utility or buffing. This guy built his wizard to be useless in some situations. Now, how many times has this guy blasted happily away, killing dozens of enemies to the fighter's handful? Yes, the spotlight was off him for a while- and thats fine. In the course of Slaygrim's campaign, it made logical sense to have a tomb with undead and golems- and in that case the wizard assumes a different role- that of support. Its not like EVERY encounter for the rest of the campaign will be golems and undead. I'm not argueing that players shouldn't have fun, but this guy needs to seriously grow up and consider other people's feelings and the fun of the group, rather than just himself. Complaining like this and whining is also highly disrespectful to the DM and other players- he's basically saying "you people don't know what you're doing, and I'm going to make myself the center of attention again by pitching a hissy fit."

I think you might be onto something here, but we would really need to know what sort of spell selection this caster was using. If it was all Magic Missile, Scorching Ray, Fireball and the like, he would absolutely have some problems. Is the character a Wizard or a Sorcerer? For a wizard, Slaygrim may want to throw a spell book his way from an opponent that had a bunch of Battlefield control and summon spells. If it is a Sorcerer, Slaygrim may want to toss him some wands to round out his options.

Still, that is quite a bit of venom towards Tactical gamers. There is a difference between a tactical oriented gamer and a power gamer. I know that if I were in Slaygrim's game, and was faced with some of those encounter situations, I would have a word with him about it. Right now, about the only real fault I have with the gamer in question is that he is a Whiner.

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