Whip vs. Nagaika (MotW)

tmaaas

First Post
A player in my campaign wishes to use a Nagaika from Masters of the Wild. We're playing in 3.5 Eberron and Masters of the Wild items are "DM approval only."

For those you don't know, the Nagaika is a whip that does more damage, lethal damage, and has an increased crit multiplier. The only "drawback" relative to the whip is that it weights twice as much: 2 lb. vs. 4 lb.

My initial impressions:

* Why would anyone take Exotic Weapon Proficiency: Whip? Unless you're a Bard or some other class with Whip proficiency, go for the Nagaika!

* It's better than a whip, it's better than a spiked chain (slightly less damage, but one-handed with better reach), it's the best of both worlds.

Am I missing something? Is it balanced and I just don't see it?
 

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tmaaas said:
A player in my campaign wishes to use a Nagaika from Masters of the Wild. We're playing in 3.5 Eberron and Masters of the Wild items are "DM approval only."

For those you don't know, the Nagaika is a whip that does more damage, lethal damage, and has an increased crit multiplier. The only "drawback" relative to the whip is that it weights twice as much: 2 lb. vs. 4 lb.

My initial impressions:

* Why would anyone take Exotic Weapon Proficiency: Whip? Unless you're a Bard or some other class with Whip proficiency, go for the Nagaika!

* It's better than a whip, it's better than a spiked chain (slightly less damage, but one-handed with better reach), it's the best of both worlds.

Am I missing something? Is it balanced and I just don't see it?
I don't have my MotW on me, but isn't using a whip considered attacking with a ranged weapon? It becomes useless in face-to-face melee combat, since the enemies would get AoO's every time he attacked. Isn't that enough?
 

Droid101 said:
I don't have my MotW on me, but isn't using a whip considered attacking with a ranged weapon? It becomes useless in face-to-face melee combat, since the enemies would get AoO's every time he attacked. Isn't that enough?

Well, in 3.5 it's techinacally a melee weapon which provokes an AoO. So that is a balancing aspect vs. the spiked chain.

However, take the whip and the Nagaika. Both are exotic weapons, but...

Whip: nonlethal, Naigaika: lethal.
Whip: 1d3, Naigaika: 1d6.
Whip: 20x2, Naigaika: 20x3.
Whip: 2 lbs, Naigaika: 4 lbs.

Both can be used for tripping and disarming.

The question is, is the whip too weak or the Naigaika too strong?
 

Well, unless you're Indiana Jones, the whip isn't ever meant to be used as a real weapon; it's a discipline tool for humans and animals alike. The nagaika is basically the whip turned into a real weapon, ergo the better stats. I'd still take a spiked chain over it, which makes it at least not the BEST weapon in the book, and it's not really that much better than the guisarme, which seems about right for an exotic weapon.
 

I believe the Nagaika was meant to be balanced with the Whip Dagger 1d6 19-20/x2 2lb 25gp from Sword and Fist rather than the base Whip.
 

I've done a lot of research in whips, both in real life and in D&D. Basically, the normal whip is too weak.

It is a one-handed melee weapon, but it does d2 damage, compared to the d6 that is the minimum for all other one-handed melee weapons. It can only do non-lethal damage, and even then, it can only hurt people not wearing armor. It has a reach of 15, but it doesn't threaten an area, and even using it provokes attacks of opportunity. True, it grants a bonus to disarm, and it can be used to trip, but these are minor. Finally, it requires an exotic weapon proficiency to use, and while the whip is indeed really frikkin' hard to use as a weapon, it is too weak as written.

The whip needs to be improved, but some things we cannot change. I can accept a whip not being able to threaten an area. Whips are hard to use reactively, especially against someone charging at you. That might be fair as some high-level feat, but not at low levels.

It also is fair that a whip would only do nonlethal damage. While whips can tear the skin of cows, they simply cannot physically puncture the body and damage an organ. Perhaps a feat could allow whips to deal lethal damage, requiring the use of exotic manuevers, like grabbing your foe's throat and strangling, or grabbing their arm and yanking it out of joint. But normal whip usage makes sense to be nonlethal. Perhaps a whip could be a martial weapon normally, and having exotic weapon proficiency makes it deal real damage.

Range is actually a factor where whips are a little unrealistic. A typical bullwhip is between 8 and 12 feet long, with some as short as 6 feet. If a 5-ft. long greatsword threatens only 5 ft., and a 10-ft. long spear threatens 10 ft., maybe whips should not go beyond 10 ft. There are some whips, used from horseback, that are 20 ft. long or longer. But we can stay with the 15-ft. reach.

A shuriken, which is a tiny piece of metal with a blade maybe three inches long at most, can hurt someone in full plate. A scimitar, which has very little force behind its attacks, and is basically just a cutting edge, can hurt someone in full plate. But a whip for some reason cannot hurt someone wearing leather armor. If the rules make allowances for these other weapons, they ought to do the same for whips.

Is d2 damage appropriate? Too little? Well, being clipped by a whip isn't anywhere as bad as being chopped with an axe, but maybe it's about the same as being slashed with a knife. Make it d4?

What about provoking an attack of opportunity? Yeah, I suppose it makes sense.

So, for a balanced whip, we can have this version:

Whip: d4 damage, reach 15 ft., does not threaten an area, provokes attack of opportunity when used, +2 bonus for disarm, can be used for trips, does normal damage.

The other abilities we might want to provide can be accessed with feats.

By the way, did you know that you can power attack with a whip now?
 

Why not increase the disarm and trip bonus to +4? They sould be really good at that is they wrap around the weapon. Don't they?

I can imagine somone using power attack with a whip, giving it a really good crack.
 

Thanks for replying, Ryan. I was hoping you'd weigh in.

How's the book on Whips coming?

What do you think of using the normal stats for a standard whip, what you posted for a Nagaika, and using the same Exotic Weapon Proficiency (Whip) for both?

Thus most people using the whip as a weapon would use the "studded whip" or Nagaika, but if you had to replace it with an animal handler's whip, you use the PHB stats.
 

tmaaas said:
What do you think of using the normal stats for a standard whip, what you posted for a Nagaika, and using the same Exotic Weapon Proficiency (Whip) for both?

The Whip Dagger (Sword and Fist) already uses the same EWP as the Whip.

-Hyp.
 

Frankly, I hate the Nagaika. The DM of my current group (who only recently started DMing) used to give one to every single one of his characters, and now that he's DMing, and he invited his girlfriend to play with us, what weapon's she using? Oh, right, a Nagaika. Not to mention she's a Ranger, the DM's favorite class. Ugh.

Sorry, just venting about my current DM a bit. Don't mind me.
 

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