Whirtlestaff's Wizards' Academy Revisited, IC01

Leif said:
Personally, I like my way better (post #146), because I don't think the spell should be subject to accidental discharge. But what says rossrebailey, since it is HIS character, after all? Hold the charge indefinitely, but it can be accidentally discharged [SRD rule], or no accidental discharge possible but the charge dissipates after one hour if not successfully discharged [Leif rule]?
OOC: I had the rule Kerlan cited in mind at the time, but Leif's rule makes it practical to get the jump on an enemy by preparing when we expect there might be danger. Just let me know what you rule, it's cool w/me.
 

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[sblock=For GM]Leif,

I posted that Manny would move to O19; I meant O14, but either way his move isn't reflected on the second map. If you could put him at O14 that would be great, but if you'd prefer I stay with O19 as originally stated that's fine as well. Thanks.[/sblock]
 

OOC: Mowgli - moved Manny to O19. Sorry I didn't get that done before. Sorry but allowing you to change his destination after such a long time to think it over just wouldn't be fair to the others.

OOC: I had the round advanced, but I was having major difficulty with enworld from work, so the file didn't get posted. Hopefully, I can salvage what I did....

IC: Final Loose Ends from Round 1 Now Tied Up:
Ogres O1 and O4 within area of Kerlan's color spray: O1 is blinded and stunned for 3 rounds, then just stunned for one more round. O4 successfully saved. Luckily, Xavier's Grease spell also affected O1 and O4 and against this spell, O1 successfully saved, but O4 fell, and is now wallowing on the ground in a puddle of lard. O3 is still entangled. that leaves O2 that can still act. O2 is moving as fast as he can to get at Capizzio -- he makes it to R19.

Ready for Players to act in Round 2. Give me all characters' actions and then the ogres will act.
 

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Capizzio moves from (P,18) diagnally to the northwest for 15 feet to (N,16) then straight north to (N,15) as he passes Xavier he yells at him and Manny,"RUN! NOW!" as he moves he draws another crossbow bolt and casts Launch bolt again.

launch bolt at ogre 2 (1d20+5=23, 1d8=3)

base roll is possible crit (18 + 5 =23)
misse a crit by that much!

the crossbow sinks deep into the grisly and greasy flesh and fat, piercing precisely into the ogre's oversized organs and doing dasterdly damage to the dumb drooling doofus.
 
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Mánunuksó (Manny) Maliit

Leif said:
Sorry but allowing you to change his destination after such a long time to think it over just wouldn't be fair to the others.

OOC:

No problemo! I always intended for him to end up at O14, I just mis-stated the number. It's all good, though - he'll make do :cool:

IC:

Manny cooly steps out from between the Ogre and his intended meal (5' Step to N20). Once the Ogre is past (say, when it gets to about O17 - if it goes that direction) he thrusts out his hand, fingers splayed and palm toward the running Ogre. "Tasakan!"

[sblock=Action Mechanics]Casting Whelm, does Non-Lethal Damage (1d6=5)[/sblock]
 

As Max sees an Ogre closing in on Max, he abandons his plan to bolster his attack with electric shock until a moment when he can prepare a little better. He draws his kama and weaves in on the ogre (to R20), careful to use his skills to avoid the ogre's long reach:

OOC: Tumble to avoid attack of opportunity, DC 15: Tumble to avoid attack of opportunity. (1d20+8=27)

Max then delivers a flurry of blows with his Kama:

Flurry of blows with a Kama (monk skill 2 blows per round) (1d20+3=22)
Damage from Kama hit #1 (1d6+3=8)
OOC: you may note in Max's roll history that I rolled a "critical hit confirmation" by mistake, thinking 19 was a critical hit, but it's not.

Flurry of blows Kama strike #2 (1d20+3=23) Second strike, on the other hand, might actually be a critical hit - Confirm critical? (1d20+3=7) - but it's not
Damage from Kama blow #2 (1d6+3=5)

The ogre is howling in agony!!!!! Die, pondscum!! Max keeps a close eye on this Ogre, ready to defend himself.

OOC: Vital stats, AC 19 (10 + 2 DEX + 2 Monk AC Bonus + 4 Shield spell + 1 Dodge against Ogre #2)
Melee, +1 Kama, AB +6, 1d6+1, crit x2, Flurry of blows AB +3/+3
Melee, Unarmed, AB +5, 1d6, crit x2, Flurry of blows AB +2/+2 (Stunning Fist)
 
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Disappointed in only stopping one of the Ogres, Tylara changes tactics and lets an arrow (1d20+6=17) fly (at O4). Smiling as the arrow finds its mark she slips on her buckler and takes another step back (Q13).

OOC: damage (1d8+3=8)
Repeat post for your convenience.
 
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Seeing Capizzio run past him, Xavier looks at the rampaging ogre (and sees the hard-on) in fear. "I am better suited at dealing with humans" Xavier thinks as he fires a crackling ray at the ogre that he hopes will cause its movements to be more sluggish and less coordinated. Afterwards, he follows Capizzio's advice and moves away from the enemy.

[sblock=Stats/OOC]
Casting Ray of Clumsiness on O2, Dex damage. Move to O13
No Save
Touch Attack; Dex damage (1d20+3=13, 1d6+2=6)

HP: 24/24
AC: 12, Touch: 12, FF 10
F/R/W: +3/+3/+6
0 - Arcane Mark, Daze*, Detect Magic, Read Magic, Mage Hand
1st - Mage Armour, Grease, Ray of Clumsiness, Charm Person*, Lesser Orb of Electricity
2nd - False Life, Ice Knife, Ray of Stupidity*, Tasha's Hideous Laughter*
[/sblock]
 

OOC: Just need an action for Kerlan. :)
Thanks, Kerlan, I assume you'll be editing later to provide all the gory details. If not, I'll use my best judgment. mwahahahahahaha!!
 
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