Whirtlestaff's Wizards' Academy Revisited, IC01


log in or register to remove this ad


Ogre Battle, Round 2

Max deftly tumbles, springs, and rolls up to the Ogre in R19, the Ogre, distracted from Capizzio,swings his greatclub wildly at Max, but fails to connect as the skillful Monk/Mage deals the hulking brute two telling blows to the throat with his kama. Capizzio ducks around the corner of the tent, and leans back around with another crossbow bolt in his hand. After his arcane gestures and words, the bolt leaps from his hand and strikes the same Ogre in the arm. Xavier, meanwhile, utters an arcane incantation and a crackling green ray leaps from his outstretched hand to strike the same Ogre. Manny steps to the southeast a short distance and he, too, speaks some arcane words and what looks like a tangible gust of wind strikes the same ogre and bloodies his nose, but still he stands. Now, thoroughly distracted from Capizzio, the Ogre swings his greatclub again at Max, but misses the agile monk again. It looks like it's having trouble even standing up! (OOC: Ogres already have a low dex, but this one is -3 more to his AC!) (Ogre's attack: http://invisiblecastle.com/roller/view/1623007/ )

[sblock=Mowgli]I wanted to read about the spell Whelm, but I can't find it anywhere! It's in none of my books, and not on SRD either. Help? I'll allow it for this fight, but if it's not in one of the sources listed for this campaign you'll have to get rid of it.[/sblock]
Meanwhile, back at the ranch....
In front of the tent, Kerlan moves his hands in a very complicated arcane gesture that ends with a punch of his fist. (Go ahead and roll at attack, at O4(?) that will land (if it hits) at the last part of this round.) Tylara, on the other side of the tent, fires an arrow into the same Ogre that Kerlan is assaulting, but that one still looks quite strong. In fact, it is now crawling towards the edge of the pool of grease that is hampering its movement....

[sblock=renau1g]I wasn't quite sure where to put Xavier this time, so I hope where he is now is ok?[/sblock]

Give me Kerlans attack with his Fist of Stone, and then:
Everyone's Actions for Round 3?
 

Attachments

Last edited:


Leif said:
[sblock=Mowgli]I wanted to read about the spell Whelm, but I can't find it anywhere! It's in none of my books, and not on SRD either. Help? I'll allow it for this fight, but if it's not in one of the sources listed for this campaign you'll have to get rid of it.[/sblock]

[sblock=For GM]It's in the Player's Handbook II, Page 128. Good guess on the spell effect, but not quite right - it's described as a direct attack on the brain of the opponent.

Just in case you have similar difficulty in the future, I've listed the source book for each spell in the first column of his spellbook. :) [/sblock]
 

Mowgli said:
[sblock=For GM]It's in the Player's Handbook II, Page 128. Good guess on the spell effect, but not quite right - it's described as a direct attack on the brain of the opponent.
Just in case you have similar difficulty in the future, I've listed the source book for each spell in the first column of his spellbook. :) [/sblock]
[sblock=Mowgli]The One Damn Book I forgot to check! :p Thanks....[/sblock]
[sblock=Kerlan]Always, always, always -- when you give me a "to hit" roll, give me a damage roll, too, just in case. ;) In the future, that is -- I gave the ogre the -4 to AC, and then gave him -1 more just because, but you still missed him by 1.[/sblock]

All: New map is now in post #163
 
Last edited:


Thinking to himself, "These ogres are much more resilient than I've read about. I certainly wish I'd have prepared a better selection of spells."

He'll conjure a glowing orb of electricity and continue his assault on the now more clumsy ogre.

[sblock=OOC]
Fire his Lesser Orb of Electricity at the ogre he affected last round. If that one is dead, please shift the target to the ogre lying in the grease.

Touch Attack; Electricity Damage (1d20+3=13, 2d8=12)

HP: 24/24
AC: 12, Touch: 12, FF 10
F/R/W: +3/+3/+6
0 - Arcane Mark, Daze*, Detect Magic, Read Magic, Mage Hand
1st - Mage Armour, Grease, Ray of Clumsiness, Charm Person*, Lesser Orb of Electricity
2nd - False Life, Ice Knife, Ray of Stupidity*, Tasha's Hideous Laughter*
[/sblock]
 



Remove ads

Top