Whirtlestaff's Wizards' Academy Revisited, IC01


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DM's pity

Honestly, I would rather see good role-playing rather than skill checks when it comes to those "social-type" skills like Gather Information, Intimidate, and so forth, so don't sweat the sorry roll. But thanks for providing the roll, anyway! (On the other hand, I'd be much more inclined to honor a GOOD roll that went along with sub-par role-play, so I guess you get the benefit of the doubt either way.)

Max learns that such attacks, while perhaps uncommon, are certainly not unusual. It's just, more or less, an expected hazard of the journey.

OOC: In other words, it was just a Wandering Monster check. ;)

Anybody want to do anything else while you're up? Or are you just going to continue watches and try to get some more sleep?
 
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Capizzio sets himself back to sleep until his shift start at 4. he then moves about as silent as a church mouse picking up dead wood at the camp sight and around to place slowly on the fire to revive it and prepare it to make breakfast. when otehrs are waking he will set to study his spells for the ones he lost in the nights events.

once done he will engage with the sailors in conversation on boat construction that is inherent to the river travel (read Knowledge: archutechtecture/engineering +5), complamenting the boat on its strong points only, and will throw in the occasional question on the local flora and fauna seen along the way (read gather informaton +7)
 
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Watch Schedule, and The Rumor Mill

rossrebailey said:
Max plans to sleep on the boat in addition to whatever sleep he can get before they leave. Are we still within the timeframe of the watch schedule?
Pretty close. The combat only lasted for at most a couple of minutes, and with the seaching, moving the corpses away from the camp and everything, we'll say 30-45 minutes.

Capzzio:

As I just said (Post #182), I'd really prefer if characters role-played the gathering of information and so forth. But as far as this goes, Capizzio learns that, in general, the flora/fauna are about what you'd expect for this area. But, keep reading to learn the real fruits of Capizzio's efforts:


Everyone:

Thanks to Capizzio's engaging the crew in conversation, everyone is present to hear various crewmen relate the following rumors, that might, or might not, prove to be useful information. They are:

1. Apparently, there is a local legend of a Drow wizard named Larin Karr. He has not been seen for many years and is presumed dead. some of the crew have heard of a group of adventurers known as the "Birds of Prey" who supposedly undertook a mission to find/explore Larin Karr's tomb, but the reports are that they were unsuccessful.

2. A few of the crewmen make passing mention of what they refer to as The Wyrm of Quail Valley. Their reports vary, some claiming that they have heard the dragon breathes fire, while others insist that it is of a blue or green color. Still others relate that they have heard of the dragon, whom they call Larentiss, seducing some young maidens of Quail Valley into wandering off into the Forest of Nin, from whence they never return. [You can all make Knowledge-Dungeoneering, Knowledge-Nature, and Knowledge-Arcana checks to see whether your studies/experience provide you with some insight into these reports].

3. Some of the men also claim that there are some giants living somewhere in the Forest of Nin, but their reports differ, some claiming that the giants ares skinny, green and rubbery-looking, while others claim that they look like large men with two heads. [Make Knowledge-Nature or Knowledge-Dungeoneering checks for this.]

4. Some claim that there is a renegade band of orcs in the valley. Others mention a band of hobgoblins. A few of those who mention the orcs claim that they have heard that Wershaw, the half-orc Constable in Pembrose, is secretly in league with them, but others claim to know Wershaw, and state emphatically that he is a good man who would do no such thing.

5. Some have heard legends of a witch living somewhere in the forest, and some of them have heard of Crus, the wizard you are looking for in Twain. They say that he almost always stays sequestered in his tower in Twain, but the story is that he was an adventurer not too many years ago.

6. Others claim that other giants have been seen in the valley.

7. Others mention frightful monsters that turn men to stone, but while some claim that it is a bird-like creature with the tail of a lizard, others claim that it is a great bull seemingly made of metal with silver horns. [Kowledge-Nature and Knowledge-Dungeoneering for this one.]

8. Still others claim that they have heard that there are underground passages all over the entire valley and that these are part of the Great Underdark. This is met with derision from other crewmen, who hold that such things are merely legends told to frighten children or make them eat their vegetables. [Knowledge-Dungeoneering for this.]

OOC: That should be enough information for one night, don't you think? (I can almost hear the wheels turning now, and you thought this was just going to be a relaxing trip to the woods to give you a break from your studies!)

BE SURE AND TELL ME TO WHICH SPECIFIC RUMOR EACH OF YOUR SKILL CHECKS PERTAINS, AND GIVE ME THE GIST OF THE RUMOR, NOT JUST ITS NUMBER, OK?
 
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Leif said:
2. A few of the crewmen make passing mention of what they refer to as The Wyrm of Quail Valley. Their reports vary, some claiming that they have heard the dragon breathes fire, while others insist that it is of a blue or green color. Still others relate that they have heard of the dragon, whom they call Larentiss, seducing some young maidens of Quail Valley into wandering off into the Forest of Nin, from whence they never return. [You can all make Knowledge-Dungeoneering, Knowledge-Nature, and Knowledge-Arcana checks to see whether your studies/experience provide you with some insight into these reports].

Knowledge-Dungeoneering rumor two (1d20+5=13)
Knowledge-Arcana (1d20+8=13)

Leif said:
3. Some of the men also claim that there are some giants living somewhere in the Forest of Nin, but their reports differ, some claiming that the giants ares skinny, green and rubbery-looking, while others claim that they look like large men with two heads. [Make Knowledge-Nature or Knowledge-Dungeoneering checks for this.]

Knowledge-Dungeoneering (1d20+5=13)

Leif said:
7. Others mention frightful monsters that turn men to stone, but while some claim that it is a bird-like creature with the tail of a lizard, others claim that it is a great bull seemingly made of metal with silver horns. [Kowledge-Nature and Knowledge-Dungeoneering for this one.]

Knowledge-Dungeoneering (1d20+5=11)

Leif said:
8. Still others claim that they have heard that there are underground passages all over the entire valley and that these are part of the Great Underdark. This is met with derision from other crewmen, who hold that such things are merely legends told to frighten children or make them eat their vegetables. [Knowledge-Dungeoneering for this.]

Knowledge-Dungeoneering (1d20+5=25)
(apperently capizzio's parents(adoptive) had trouble getting him to eat his vedggies so they taught him much of the underdark!)

Leif said:
OOC: That should be enough information for one night, don't you think? (I can almost hear the wheels turning now, and you thought this was just going to be a relaxing trip to the woods to give you a break from your studies!)

BE SURE AND TELL ME TO WHICH SPECIFIC RUMOR EACH OF YOUR SKILL CHECKS PERTAINS, AND GIVE ME THE GIST OF THE RUMOR, NOT JUST ITS NUMBER, OK?
 



2. The Wyrm of Quail Valley.
[sblock=Checks]
Know(Dungeon); (Nature); (Arcana) (1d20+7=17, 1d20+9=21, 1d20+13=26)
[/sblock]

3. Giants living somewhere in the Forest of Nin
[sblock=Checks]
Know(Dungeon); (Nature) (1d20+7=20, 1d20+9=28)
[/sblock]

7. Others mention frightful monsters that turn men to stone, but while some claim that it is a bird-like creature with the tail of a lizard, others claim that it is a great bull seemingly made of metal with silver horns.
[sblock=Checks]
Know(Dungeon); (Nature) (1d20+7=11, 1d20+9=18)
[/sblock]

8. Still others claim that they have heard that there are underground passages all over the entire valley and that these are part of the Great Underdark.

[sblock=Checks]
Know(Dungeon) (1d20+7=25)
[/sblock]


[sblock=Stats/OOC]

Xavier is going to modify his list of spells selected based on the ambush.

HP: 24/24
AC: 12, Touch: 12, FF 10
F/R/W: +3/+3/+6
0 - Arcane Mark, Daze*, Detect Magic, Read Magic, Mage Hand
1st - Mage Armour, Grease, Ray of Clumsiness, Charm Person*, Lesser Orb of Electricity
2nd - False Life, Melf's Acid Arrow, Glitterdust, Tasha's Hideous Laughter*

[/sblock]
 

Tylara

OOC: [sblock=Rolls]
Knowledge Nature (1d20+7=23, 1d20+7=10, 1d20+7=22)
Knowledge Arcana (1d20+12=18)
Dungeoneering (1d20+5=14, 1d20+5=12, 1d20+5=7, 1d20+5=25) [/sblock]

Tylara is interested in the men's stories, though she has doubts about some of them, others seem to jog her memory. Thinking back to her studies she considers these wild tales carefully.

#2. The Wyrm of Quail Valley (nature23, arcana 18, dungeoneering 14)

#3. Giants living somewhere in the Forest of Nin (Nature 10, dungeoneering 12)

#7. Frightful monsters that turn men to stone (Nature 22, Dungeoneering 7)

#8. Great Underdark (Dungeoneering 25)
 

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