Mistwell said:For example, I was a fan of d20 Modern. However, the character class names were so bland and generic that they all had to be changed for a campaign. For those not aware, d20 Modern classes were: Strong Hero, Fast Hero, Tough Hero, Smart Hero, Dedicated Hero, and Charismatic Hero. That is so boring and generic that, for my games, they all had to be changed.
Whereas I found them perfect and wished that was the model they'd follow in 4e.

We obviously have very different tastes.
As to your other points...I strongly disagree that 'unique' names are superior to descriptive ones, and how could anyone confuse 'enhancement' with 'enchantment'? The words don't remotely mean the same thing. Further, unless things like 'white raven' are *explicitly* defined in terms of their game effects and which abilities can/cannot be given that label, your argument for the use of that label is moot -- and if they are so defined, we're back to the problem of the label being essentially arbitrary and non-descriptive. It is also unclear if every GoofyNameNoun ability is a 'labelled' ability or just a 'flavor text' ability; this is why descriptors ought to be separate from names.