white wolfs new Vampire: The Requiem

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Has anyone checked out the new version of Vampire:The Requiem. It sounds very cool with what they have done with it. How tied in do you think the storyteller rules are to the world would a d20 conversion work? I think it would make one heck of a setting but I do not want to change to a new rules set. I like d20 does anyone have any suggestions?
 
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Bloodphantom said:
Has anyone checked out the new version of Vampire:The Requiem. It sounds very cool with what they have done with it. How tied in do you think the storyteller rules are to the world would a d20 conversion work? I think it would make one heck of a setting but I do not want to change to a new rules set. I like d20 does anyone have any suggestions?

The Storyteller system is extraordinarily flexible and loose. Converting to a different system would _probably_ not be too difficult, but you'd lose alot of the flavor of the setting if you tried to make it D20 without some big overhauls, in my opinion. Storyteller is REALLY easy to learn, though (in the old version, the rules consisted of approx. 4 pages). You might just want to give it a try.
 

Bloodphantom said:
Has anyone checked out the new version of Vampire:The Requiem. It sounds very cool with what they have done with it. How tied in do you think the storyteller rules are to the world would a d20 conversion work? I think it would make one heck of a setting but I do not want to change to a new rules set. I like d20 does anyone have any suggestions?

I enjoy the Storyteller system as well, and the style of play works well with the system. However, if you were going to start trying to convert it, the disciplines could be broken into talent trees as per Modern...
 

One thing I really dig... per incident compensation for flaws.

It seems to me that most of the industry are beginning to realize that the old point-farm style disads are trouble...
 

Psion said:
One thing I really dig... per incident compensation for flaws.

It seems to me that most of the industry are beginning to realize that the old point-farm style disads are trouble...

You're kidding - man I like V:tR better every time I hear something about it. Sounds like a sweet, sweet system.
 

Maddman - I picked it up because we are fervent Vampire fans, but this book wowed me. I am very happy with it.

On the other hand, as Dextra said, I was discussing how to handle d20 vampire the other day and we decided that the clans can be represented with SLIGHTLY modified core d20 modern classes with the Talent Trees replaced with the Disciplines (and with those new feats that let you take two talents instead of a feat).

But overall, I'm quite happy with the Storyteller version, and all conversations to switching systems are to be taken as the musings of a game writer, not a fan. :)
 

I've not purchased it, because my current game group had a bad experience with V:tM a few years back, but I have been intrigued enough that I'm putting it on my to-buy list for sometime in 2005. Current problem? too many game systems, and we only meet once a week, and with our regular campaigns we only try new games about once per season.
 

After mocking White Wolf for the past couple of years, I broke down and thumbed through the World of Darknbess core book at my FLGS.

I promptly bought it.

The Vampire book I have no need for---but I'm more than happy porting my Delta Green/Madness Dossier* game over from Unisystem to Storyteller 2.0

Mind you, I still have mad love for the Unisystem, but I'm finding myself drawn to Storyteller 2.0's handling of Virtues & Vices, as well as it's fairly grim violence resolution system**.

That is all.

* Ken Hite's brilliant scenario taken from GURPS Horror---which shouls be required readin at RPG University.

**Otherwise known as Combat...which I've made slightly more lethal by ruling that mortals die when they've taken all lethal damage---not aggravated.
 
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Bloodphantom said:
Has anyone checked out the new version of Vampire:The Requiem. It sounds very cool with what they have done with it.
I picked up Reqiuem the day before it was released, and overall I like it. It gets a little carried away with the "vampires are nothing but monsters" schtick, and I was suprised at how not different it actually was, but it is otherwise a better base for vampire games than Masquerade was.


How tied in do you think the storyteller rules are to the world would a d20 conversion work? I think it would make one heck of a setting but I do not want to change to a new rules set. I like d20 does anyone have any suggestions?
The best campaign I ever ran was a Vampire: the Masquerade game using the GURPS rules—and everyone agreed the rules worked fine with the setting—so I am sure d20 could handle vampire without too much problem. Personally, I think going with a classless variation of d20 is the way to go, since classes in Vampire seems like a bad fit, but the rest should work.
 

The problem is not that I dont like the storyteller system. I have never tried it. My group will not play anything else but d20. They do not want to learn a new set of rules. They like d20.
 

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