Who Else likes the Cantina?

I've ebbed and flowed on this topic on my game. While most of the time I lean towards cantina, I've been pulling back a bit of late. The two categories I felt were overdone are half-X (half dragons, have demons, half vampires, have dryads, etc) and furries (goat people, cat people, hyena people) while some areas are left with major voids (a plausible winged race, an aquatic race that can adventure on land, a big/strong race).

Currently, I allow in my Pathfinder game the core seven, aasimars and tieflings (a bit of refluffing ala 4e to be more than half-outsiders), goliaths (big/strong), rakasta (my token anthropomorphic) and changlings (again, a separate race and not a half-doppelganger). Its a much smaller list than previously I've allowed, and I like the feel so far.

So maybe I'm cantina-lite for now. (VIP room, I guess :))
 

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The funny thing is it's D&D that taught me first to tolerate, then to like, and finally embrace to the 'cantina' in fantasy. And let me be clear, I'm talking about AD&D, some 25 years ago.

Coming to gaming from being a fantasy fiction reader, D&D settings have always struck me as crazily populated w/races. D&D has always been the cantina. Let me clear again, I started reading fantasy fiction in the late 1970s and early 1980s, which was prior to the publication of a lot of the D&D-inspired fiction (either licensed or stuff like Ray Feist's Riftwar).

To me, the notion that D&D has only recently begun to resemble the Mos Eisley cantina only recently is faintly absurd.
This is how I feel too. I used to be bothered by all the crazy races, most of which, granted, were "monsters" but that was a kind of arbitrary distinction. I've now come to see it as one of the strengths of D&D, and one of it's key areas of success.

I do quibble a bit with the concept that the cantina scene is about roleplaying the alien. The cantina scene, rather, is notorious for being humans in cheesy rubber masks. None of the aliens in Star Wars was really truly alien, and none of the characters in my roleplaying games really are either.

I'm totally OK with that, though. In fact, I have embraced that paradigm now, and encourage and prefer it. Ham up a cliche or one dimensional stereotype, sure. More depth comes with more exposure; I don't expect characters to start off as anything other than a schtick, and only gradually evolve into true characters over time.

I do feel like the Tolkien races are a bit played out. I'm not a huge fan of elves, dwarves, gnomes or halflings, and in fact have purposefully removed them from many of the last campaigns I've run. But I'm always quick to backfill them with some of the other available races that have come down the pike over the years.
 



On the "Cantina" too, I wanted to touch on something: short cuts.

One of the common tropes in both Fantasy and Sci Fi is to paint one race with one culture, one over-arching outlook, and one religion. While in general this bugs me (Why is it Humans are the only ones who have different cultures and religions?), it lets you do something else: it lets you have different, easily recognizable, and easily relatible categories right out of the gate. As a DM, if you want different cultures to be represented by countries of humans, then you need to draw a big world map - if you don't, then you can just drop that on your race, make a blanket statement "Elves = Hippies" and you're good to go. Instead of recognizing those differences by clothing or accent, you can have it summed up by physical appearance and race.

This also lets you do other things far, far easier. For instance, racism. In our world, we are can easily divvy people up into "them" and "us". But in a Fantasy world, it's even more obvious; they aren't even the same SPECIES. So racism makes "more sense". It lets you play with those prejudices in a much "safer" manner. There might even be moral gray area - is being prejudice against Orcs the "right" thing to do, since practically all orcs are pretty vile? How far can you take that - lynching orcs on site is acceptable, or "too far"? So unless Nationality is more important than racial identity (Eberron, for instance), then races make an easy catchall for baked-in tension.

Personally I think a human-centric world, the humans would likely eradicate other races, or be more prone to it. Because they are rarer, it definitely goes back to the "Hey it's different kill it", or at least ostracized that race and stigmatized it.

But I think with a "Cantina" world, you can get away with uniqueness. Bare with me a sec; sure, the sheer variety of races might take the uniqueness away from "Just another one", but it also means that you can have a lot with many different origins, purposes, and populations, and it doesn't "raise any eyebrows". You could have 3 races which are incredibly rare, or incredibly "New", and it doesn't cause a huge upset. Race X could only occur in location Y, or they could be a magical experiment gone wrong, a single group that were endowed by the Gods/chosen/whatnot, or that PC could be the first, and last of his race without causing a big stir where ever he went. It's much harder for a weird race to "lay low" in a human-centric world, but even if a PC is unique, hiding among the other many races might be easier.

This is one thing I do with some of my campaigns. I dislike including ALL the sheer number of races, not because of variety, but because of issues of overpopulation. If you dumped all the races, all the monstrous races, all the monsters in D&D into one world, they'd have died a thousand times over due to overcrowding and no food. So what I do: whatever races the PCs choose to play with their first characters, those are the "Common" races of the world. Any other race is Unique - New to the scene, Forgotten and Re-emerging, One-of-a-kind, or otherwise special in origin.
 

I LOVE the Cantina... in Star Wars, that is.

Star Wars is a setting with six to eight trillion sentients who have access to Hyperspace, spread across 100,000 habitable worlds in the Galaxy.

The "Cantina effect" - which happens only on some of the major metropolitan planets, spaceports and in the Hives of Scum and Villainy™ on the fringes of society makes sense in the Star Wars milieu. It works for me. Totally.

But what has me going all-in as a central part of THE iconic Space Opera setting has me throwing in my cards and picking up my chips when it happens during a D&D session.

Sorry. In my D&D I want humans only, or maybe the nod to Tolkinesque fantasy, at most, as part of the central PC areas and cultures.

A PC droid in Star Wars totally works for me. A PC Warforged in D&D? I'm out of there.

I tried out China Miéville's Perdido Street Station on Erik Mona's glowing recommendation. Sorry. It just doesn't work for me.
 
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I tried out China Miéville's Perdido Street Station on Erik Mona's glowing recommendation. Sorry. It just doesn't work for me.

Huh. And I LOVED it.

Different strokes I guess.

What I kind of like about 4e's race design, is that it's easy to "reskin" them into just being alternate humans. About the only physical thing is a "small size," and I'm fairly sure it wouldn't hurt balance at all if you just ditched that size entirely, and used everything else from the races normally, as different communities or kingdoms of humans.

Like, dwarves just become strong, stout humans, and Elves become light, hit-and-run style humans, and dragonborn become proud warrior-humans, pactsworn to dragon tribes (for the breath).

I suppose there's still a pretty big wahoo factor that might turn some people off ("these humans can teleport!"), but at least flavor-wise, I could easily see everything being human.
 

Just to throw this in, the group we drew up last weekend for our next game (Pathfinder set in Eberron, pirate campaign) consists of:

Kenku Pirate Captain (Bard)
Changling First Mate (Barbarian)
Hobgoblin Master Gunner (Druid)
Swiftwing Shifter Marine (Monk)
House Jorasko Halfling Surgeon (Cleric)
Drow Elf Quartermaster (Rogue)
 

Love the cantina! Though I do have room in my heart for an all human (or mostly so) game.

I don't believe the cantina and human centric worlds are necessarily at odds.
Actually, I think that having non-humans be weird could enforce and enhance a human centric world. Even having demihuman ghettos could work rather well.
 


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