Who Else likes the Cantina?

When everyone's a freak, no one cares because everyone's a misfit.
Which is probably why I like it that way: if it really doesn't matter that you look different then you can focus on being a different-acting individual rather than just another member of "race X". :)

I'm definitely a cantina person: I like to stretch my visual-touch imagination, and I don't get that with humans and rubber-forehead aliens. I need something with a different surface and possibly a different body structure, it needs to have fur or scales and have different ears and a tail because those are more expressive. A totally different body that I can contemplate how it feels to move is a definite highlight.

(Of course I can't stand the "alien mindset" preference: I have a hard enough time thinking normally, I certainly can't do it a different way.)
 

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Sometimes I like different things.

1) I DM'd a Spelljammer game for a long time. Not only did I want the cantina effect, it was genre appropriate. No weirdness was too weird.

2) The homebrew I usually run my game in is a typical pseudo-european, quasi-medieval, fantasy heartbreaker. For the most part, I prefer the conventional Tolkienish races for PC's when I'm running a game there.

3) But, I'm not really hung up on it. My pseudo-european, quasi-medieval fantasy heartbreaker has enough wiggle room in it for the occasional being of pure crystal or whatever.

4) Also, for reasons entirely specific to my homebrew and my personal taste, Tieflings and Dragonborn fit in just fine. They don't bother me.
 

I don't really like the Cantina except as an exotic counterpoint to the more 'normal' rest of a campaign setting.

I really enjoy it if a wide range of weird races is available but the reason I enjoy it is because I like to pick and choose a small subset and make them my own by giving them a detailed background and have them play a significant role in the campaign.

I've been doing this since 2e Dark Sun, when I noticed how TSR's approach worked:
Throw out everything that doesn't support the theme you're striving for and modify the rest until it's no longer recognizable.
 

Love the cantina! Though I do have room in my heart for an all human (or mostly so) game.

I think there was a thread about somewhere that was re-flavoring a lot of the races as some of the types of folks you'd meet in Conan's world. I'd like that approach to the cantina as well.
 

The funny thing is it's D&D that taught me first to tolerate, then to like, and finally embrace to the 'cantina' in fantasy. And let me be clear, I'm talking about AD&D, some 25 years ago.

Coming to gaming from being a fantasy fiction reader, D&D settings have always struck me as crazily populated w/races. D&D has always been the cantina. Let me clear again, I started reading fantasy fiction in the late 1970s and early 1980s, which was prior to the publication of a lot of the D&D-inspired fiction (either licensed or stuff like Ray Feist's Riftwar).

To me, the notion that D&D has only recently begun to resemble the Mos Eisley cantina only recently is faintly absurd.
 

For over 20 years I've said about my fantasy games (whichever system):
"... and a major pub in a major metropolitan area will look like the cantina from Star Wars."

So yeah, I like the cantina look. :)
 

Personally I don't like the Cantina effect in fantasy. Almost certainly because I grew up on Conan/Tolkien/Moorcock and those were not, IMX, Cantina style settings.

It is worse for me when there are all manner of bizarre or wierd additional races - crystal men, robot men and so forth.

Introduced as specific options in specific campaign settings (e.g. thri-kreen in Dark Sun) I'm perfectly happy with, but it is strange and unwelcome to me in the baseline books.

Cheers
 

Interesting topic! And much more productive than another edition war...

Personally, I go back and forth on the issue. For me, there's an ebb and flow between what's "fantastic" and what's "plausible." So, while I like a cantina of sorts, some things either don't work for me esthetically (and so get changed if they don't fit) or don't work for me conceptually.

Thanks, in large part, to Tolkien, I can easily wrap my brain around a setting with humans, elves, dwarves and halflings. By contrast, in the "real world," we only have one sentient species on this planet - because it out-competed the rest. But I tend to think fantasy entails different assumptions than "the real world" and starts with assumptions more in line with real world myths. Most of those made "the people living over there" into some other race. So, if that's true, I think there's room for plenty of races, and some form of interaction would be "normal." Naturally, some of those interactions will be hostile, and others friendly.

I do still think of humans as the most numerous of the "civilized" races, although representing perhaps a plurality rather than a majority. Moreover, in my campaign, the most recent fallen empire (filling the role Rome did in our middle ages) is almost always one that was human-dominated. That's certainly true in my current 4e setting.

I also tend to think of human settlements as being more "palatable" to different species than those of other races. A dwarf might not find a human village to be ideal, but it's better than an elven one. Similarly, the elf prefers a human village compared to, say, a dwarf one. Therefore, human villages tend to be very Cantina-esque (while still being at least plurality, if not majority, human). Those settlements dominated by other races (which would usually take the form of smaller villages) are generally less cosmopolitan. But that can be true of an isolated human village as well.

Sometimes, I like a race but not its standard description. For example, I think Goliaths are a kick and I even like their back story, but I don't like their look (I feel the same way about Devas - maybe it's the mottled skin tones...). So when they show up in my campaign, they'll look more like firbolgs. The "civilized races" in my current setting include, so far, all the ones from PHB 1&2 (although not all of them have shown up yet). One adventuring group consists of 2 humans, a tiefling, an elf, a winterkin eladrin (on hiatus), and a half-elf (actually half-eladrin, but no mechanical difference other than his "dual heritage" being "human" & "eladrin" rather than "human" & "elf"). The other group is much smaller and includes, at present, a halfling, a human, and an elf.

Personally, I like to cast certain races as antagonists, such as goblins, gnolls, kobolds, orcs, lizard-men, and drow. Yeah, it's cliché, but so what? So I guess I'm not as comfortable with the "wide-open" cantina as some folks. However, I have no problem if a PC wants to be an oddball race. The character in question would just be a rare example of his species.

I haven't decided whether or not to make the Warforged a feature of this campaign setting. No player has expressed an interest, so it hasn't come up yet. Personally, I'm conflicted.
 
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Depends on the setting. Am I going for cosmopolitan Big City or provincial? Do I want the players to get the sense of being in a high fantasy or low fantasy setting? Do I want to portray the local culture as xenophobic or a melting pot? I'm a huge fan of making places characters in their own right. If Lankhmar and New Crobuzon and Camorr and Ankh-Morpork can all be distinct characters in their respective books with their own personalities, I feel challenged to do the same. Racial diversity, and the common acceptance of such, is a fun tool to use to that end.
 

I prefer the "cantina" in an other worldly, perhaps planar location.

So I can have a distinction that matters for me. I.e. if the local campaign is cantina and the planer location is cantina, then it's harder (not impossible) to portray the difference in locales.
 

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