Well, no. Nobody said that.
There was a reading comprehension issue, obviously, but pointing that is not an accusation of badwrongfun, nor does it mean the people who didn't read it right are unintelligent or bad. But the text and board are pretty clear.
Just because someone doesn't say the word badwrongfun doesn't mean they aren't saying exactly that.
As I said, a lot of people have said I was wrong, but almost NO ONE has actually addressed the issues that I pointed out.
For example, the big one...Saving Throws. I've mentioned it several times (and if one actually HAD the book they can go look at the section labled Saving Throws, look in the glossary Saving Throws...those are the places where you'd expect to get the information and it's...just NOT THERE. In fact, it tells you the WRONG location of where to find it.
Does this bother anyone...no...except that they are experienced players.
They love to use their experience to say it isn't hard...but I think it's harder for some of those with experience to actually see it from the perspective of new players and NO ONE is really addressing that point.
Similarly, there is no real clear instructions on how to set up your character. Even the things that people have pointed out just were regurgitating what I already had posted previously at the beginning of the thread on what was told about character creation, but no one is addressing the real problem which is it never really says what to do with the cards. There is no real instruction (which is why my players had no idea they were supposed to get the cards in their hands and such).
Etc...etc...etc.
So, yes, LOTS of blame on me and my players with no one actually addressing the elephants in the room. If they had, perhaps they'd start to see WHY my players had problems in the first place and why that may be a problem later.
In my opinion, after reading this thread though, I think a lot of it has to do with the fact that the set ONLY puts information on the cards rather than in a central location where the players could see it that way as well. It doesn't really guide players on how these cards are supposed to work with the game...etc.
The actual parts in the rule book (as I said, combat and skill checks went pretty smoothly) were things they grasped easily. It were portions that were not touched upon as deeply as combat or skill checks which presented problems...and that includes basic character creation (and why even have that in the Starter Set rather than pregens. Sure, I love being able to create characters...but make it a basic set than...a Starter Set should be just that and easy to START playing).