Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
I dislike them equally.
None of them really make magic feels magical or mystical. Their themes are left nearly untapped, their fluff having barely any incidence on their mechanics! May its because its, like, 4 classes sharing nearly the same spells. The two divine casters dont have the same problem, because even though they overlap somewhat, they are still pretty different.
Wizard, the brain class. Does not have any knowledge related features.
Sorcerer, the magic unbound class. Very limited in actual play.
Bard, the jack-of-all-trade magician. A weird mix-match of druid and enchantment magic, with a lot of skills.
Warlock, the emissary of Outsiders. The testing ground for WotC to test new stuff without offending people who still cares for wizard superiority.
At least the rune knights, arcane archer, phantom rogue, sun soul monk, elemental monk (the non-spell disciplines, at least) all do something different with their magic that re-enforce their thematics.
None of them really make magic feels magical or mystical. Their themes are left nearly untapped, their fluff having barely any incidence on their mechanics! May its because its, like, 4 classes sharing nearly the same spells. The two divine casters dont have the same problem, because even though they overlap somewhat, they are still pretty different.
Wizard, the brain class. Does not have any knowledge related features.
Sorcerer, the magic unbound class. Very limited in actual play.
Bard, the jack-of-all-trade magician. A weird mix-match of druid and enchantment magic, with a lot of skills.
Warlock, the emissary of Outsiders. The testing ground for WotC to test new stuff without offending people who still cares for wizard superiority.
At least the rune knights, arcane archer, phantom rogue, sun soul monk, elemental monk (the non-spell disciplines, at least) all do something different with their magic that re-enforce their thematics.