D&D 5E Who's the Best Arcanist (According to You)

Which Arcane Spellcaster Do You Think is the Best?

  • Arcane Archer

    Votes: 1 1.6%
  • Arcane Trickster

    Votes: 1 1.6%
  • Artificer

    Votes: 2 3.3%
  • Bard

    Votes: 6 9.8%
  • Eldritch Knight

    Votes: 0 0.0%
  • Sorcerer

    Votes: 4 6.6%
  • Warlock

    Votes: 12 19.7%
  • Wizard

    Votes: 33 54.1%
  • Any (sub)class with the Magic Initiate feat

    Votes: 0 0.0%
  • My homebrew! I'll attach it below...

    Votes: 1 1.6%
  • I like (or dislike) them all equally

    Votes: 1 1.6%


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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
The Metamagic allowing the 'upgrading' of spells gives the Sorcerer a huge edge in efficiency and power. While the Wizard is more iconic, the sorcerer is clearly the most effective.
And the sorcerer's flavour is also more preeminent than the wizard's. How I'd like to have a wizard studying chaos magic or dragon sorceries instead of a scholar of one of the 8 schools!
 


Magic will never "feel magical or mystical" so long as we have a list of defined spells.

You are asking for D&D to be something it can't, and never was, other than when the books were a vast and unknown field to you, rather than dancing on your digital fingertips.
It's a very good point.

There are more freeform systems--Mage: the Ascension comes to mind, where you had general abilities like 'affect matter' and 'affect forces'. Ars Magica (from which I think Mage was derived) had a noun-verb system (control, sense, destroy, etc.) (earth, plants, mind, etc.).

I think it 'wouldn't feel like D&D anymore' to a lot of people, and Wizards tends to be conservative (in the nonpolitical sense) because they have a huge installed base and don't want to upset them too much.
 


jgsugden

Legend
And the sorcerer's flavour is also more preeminent than the wizard's. How I'd like to have a wizard studying chaos magic or dragon sorceries instead of a scholar of one of the 8 schools!
It is not hard to reflavor the sorcerer bloodlines into wizard schools.

Sorcerer 1: This becomes the Arcane Tradition Level 2 ability.
Sorcerer 6: This becomes the Arcane Tradition Level 6 ability.
Sorcerer 14: This become the Arcane Tradition Level 14 ability.

For the Wizard 10 Arcane Tradition ability grant a thematic feat (or similar ability).
  • Aberrant Mind: Telekenisis, Telepathy,
  • Clockwork Soul: Bountiful Luck (modified), Lucky
  • Divine Soul: [Here I'd go astray and give them a Warlock Chain Familiar]
  • Draconic Bloodline: Dragon Fear, Gift of the X Dragon,
  • Shadowmagic: Shadowtouched, Eldrtich Adept (Devil's Sight)
  • Storm Sorcery: Elemental Adept,
  • Wild Magic: Luck
The 'special' spells for some subclasses could be added to your spelllist.
 



Zubatcarteira

Now you're infected by the Musical Doodle
After playing Wizard, Sorcerer is pretty miserable. Sorcery Points are too few, and there's just levels when they don't get any new spells, while Wizards are always getting at least two, and can copy a lot more. Known spells just seem like worse than prepared spells in every way as well.
 

Stormonu

Legend
Arcane Trickster. A little dip of everthing - martial, skill monkey and magician. If they had access to magical healing they'd also be the best Bard in town. And, being a rogue, you'll never see them coming.
 


Micah Sweet

Legend
Somewhat to my chagrin, the Wizard.

Not because I don't think the Wizard should be that. They absolutely should. It's literally their specialty.

Rather, because the Wizard is incredibly awful at actually supporting the FLAVOR of the class. It doesn't have a single research- or academia-related class feature. It doesn't have anything special with regard to skill or study. Literally the one and only thing it gets which isn't "Cast More Spells" is halving the gold/time costs of copying spells. Not researching--copying. The Wizard is an extremely excellent plagiarist, without a single bit of research-related content. I find this absolutely appalling. It's not like I'm asking for ultra-specialization or something really narrow and specific. This is literally the foundational concept of the class, "person who does academic research to learn spells"!
The Level Up wizard is much more flavorful in its academic roots.
 

jgsugden

Legend
After playing Wizard, Sorcerer is pretty miserable. Sorcery Points are too few, and there's just levels when they don't get any new spells, while Wizards are always getting at least two, and can copy a lot more. Known spells just seem like worse than prepared spells in every way as well.
I have a very different relationship with my wizards and sorcerers.

It is always a struggle to pick sorcerer spells, but at the end of the day I rarely feel like I do not have a good option to cast, and even for the sorcerer I end up with spells that do not even get cast once during a level. Honestly, the pinch I feel in available spells for wizards and sorcerers is usually about the same because what I wish I had at a given time that I do not have is usually so conditional that wizard had no more room for it than the sorcerer did. To that end, it is the capability of the metamagic to 'supercharge' spells that really sets the Sorcerer apart.

With the inclusion of the Aberrant Mind and Clockwork sorcerers, there are sorcerer options that end up knowing far more spells than a similar leveled wizard will have prepared. Only certain clerics (and land druids) have more spells available to cast.

I know that wizards get rituals for more flexibility ... but sorcerers get 1 (or 2) more cantrips.

When the sorcerer can counterspell from over 100 feet away, or give disadvantage to that one spell that has to get through... it just makes the sorcerer so much more effective.
 

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